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Post news RSS Bounty - DevLog - Update 13

We know you wanted it, we know you need it, and now we have it. Environmental assets have finally arrived. Okay it may not be exactly what you were thinking but it is something that needs to be done and came out looking pretty sweet. If assets are not your thing, maybe the character animations, new weapon, models, NPCs, abilities, or lighting will catch your interest. Welcome to the world of Bounty.

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We know you wanted it, we know you need it, and now we have it. Environmental assets have finally arrived. Okay, it may not be exactly what you were thinking but it is something that needs to be done and came out looking pretty sweet. If assets are not your thing, maybe the character animations, new weapon, models, NPCs, abilities, or lighting will catch your interest. Welcome to the world of Bounty.


First let’s take a look at the new weapon model for the game. It’s the Combat LMG. It's every enemy in the world Bounty’s worst nightmare. It not only has the firepower to stop enemies in its tracks but also has an excess of energy that allow the player to keep shooting from sun up to sun down.

Next we have animations for our combat pistol. Pistol is very good at taking out enemies when you have run out of ammo for your main weapon. It offers a faster reload than a primary and has decent hip fire accuracy. Yes, this will make a fine fit for any bounty hunters artillery.

As seen before, the bounty hunters have special powers that assist them in finding and catching enemies. The new power that we introduce today is the teleport. It can allow the player to move a short distance forward as to avoid something or catch up to someone. This is going to come in very handy in a situations where you have an enemy that is more powerful than yourself.


Moving on to the environmental assets, our senior 3D artist has been hard at work to create some environmental assets that will shape the world of Bounty and make it look as it should. These assets range from bus stop assets to computer consoles. They all have a futuristic touch that accent that the game is in a futuristic setting.

WallsTrash
RailsLittle Containers
Environment AssetsEnvironment Assets
GeneratorConsoles
Concrete ThingsBus Stop

Lastly, We now have proper NPCs in the game. Okay, for now it is only three NPCs but we are working on more as we speak and hope to have many more in updates coming up. The first NPC is a market clerk. You will be able to interact with him and buy any of the goods that he sells. The second NPC is just a regular NPC that sits around or walks around to make the place feel a little more alive. The last NPC is an enemy character that you will have to fight. This type of NPC is very aggressive and will attack on sight.


Want more frequent updates on the game or want to get in touch with us very easily? We now have Facebook and Twitter for Bounty. Get information about the game sooner and see more content that does not make it into the updates. The senior 3d artist and texture artist also streams his development very frequently on Twitch. Make sure to check him out!


That’s all for this week. We hope to see you soon on Facebook, Twitter, Twitch, or back here for the next update, which is shaping up to be an awesome art update.

Comments
drjd24
drjd24

The teleporting bit is quite confusing for me. Is this just the idea now, or is this going to be similar to the final idea?

Cheers,
-Jordan

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InsiderGaming Author
InsiderGaming

Its in a early stage of development and it can change at any moment. For now, there is a plan to have a marker that shows where you will land after teleporting. Thanks for your interest.

Reply Good karma+1 vote
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