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Post news RSS Bombs and Bullets Update 012 Optimization just around the corner

Here's this week's weekly update. We're well on our way to releasing our optimization update later in the week. This will hopefully make it more playable on toasters.

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:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Optimization begins
+ preliminary png to dds conversion workflow completed
- now I just need to reoutput all assets and convert from png to dds
- its about an 80% reduction in VRAM usage for a 300% increase in filesize, not ideal but a sizable improvement
+ adjusting the layers of images, made some of them optional to save space on some assets
+ numerous png and dds conversion issues, like color artifacts, the alpha layer disappearing (pictured below), and other bugs fixed or workarounds found
- still haven't pulled the trigger on reducing from 32 to 16 directions. need to see how the rest of optimization pans out before I make that call
- ideally, we'll use 16 directions only on smaller vehicles like sedans, small UGVs, and tuk-tuks
+ Version 0.031, which is a small optimization patch, will release some time this week. Filesize will increase considerably, but it will run much better.
+ Added a AH-1 Cobra and a patrol boat in preparations for testing new forms of unit movement (icons and renders below)
+ Version 0.03 released and is available here: Balancedbreakfast.itch.io
+ I do dev streams here regularly: Twitch.tv
+ Here is the current music playlist for anyone that wants a listen: Soundcloud.com

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