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Post news RSS Beastmancer: Progress Report # 8

Working in new scenarios and preparing for Greenlight.

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Here's my current progress:

New Environments

In order to prepare for Greenlight I'll need a trailer so I'm making new scenarios so I can record short clips. While these scenarios are not completely ready (there's a clear lack of NPCs at the moment) they help me to define the style of the game, here's a few examples:

Catacombs: a dark dungeon with undead creatures.

Unnamed Snowy environment: a winter scenario for extra variety (please don't mind the glitching lizard heh)

Western Road: this is a simple forest/meadows/roads map with low level monsters and quests so it will appear at the beginning of the game.

Generic Indoors Environment: for when you have to visit an Inn, house, tavern, etc.

Abandoned mine: a not-so-abandoned mine that you can find in the early game.

2D Character Art

For the dialogue I use small 2D portraits so I hired a freelancer to make me a few based on the main characters, here you can see his current progress:

Main Character (Male version)

Main Character (Male Version)

Early sketches

A few sketches

Other features and content

Of course, I also keep adding new features like a starter monster selection screen, new monsters and I even experiment with lighting and post-processing effects (like Color Correction) in different environments:

Selecting your first monster (WIP)

A few new monsters

Western Road Arena (WIP)

Catacombs Arena

What now?

Now I expect to keep making environments and I also want to work in visual effects for combat. If you've been following these articles you'll know that the camera gets close when you make a critical hit, I want to add more camera animations for these instances because I think they look good and more impactful than simple screenshots or videos of the arenas. I don't have a specific date but I hope to gather enough material to start my Greenlight campaign as soon as possible.

Regards and thanks for reading,


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