These last 2 weeks have been very busy, I had to fix several bugs after adding bigger creatures (4 tiles) but I also made some important progress:
Like I mentioned in a previous article, the monsters in this game are "brainless", that is they don't have an internal decision logic, they only follow commands. For testing I made the player control all the creatures in the grid even the enemy monsters but now I made a basic AI that can give simple commands to its creatures.
At the moment the AI can only order a monster to attack a player's unit in range or order it to defend but I plan to add a lot more functions to it like moving melee units closer, keep ranged units at a safe distance, use spells, item and support actions.
In this video you can see the AI units (on the right side of the arena) executing basic commands:
This is not yet finished but after listening to feedback I'm trying to make more flashy and random transitions between exploration and combat. In this video you can see a simple example of my current work, I hope to improve it more in the days to come:
Of course I keep adding monsters to the game. Check a few ones (I still have to give them definitve names and add more special moves though):
Like I said I fixed several bugs during these days but sadly you can't make a nice gif or video of bug fixing (they are not good promoting material). I also made minor things like creating more unit portraits and polishing the UI a bit. At the moment the units attack each other but they don't make actual damage, I intend to fix that for the next report and add actual winning conditions for the combat.
I hope you found my progress interesting and I'll see you at the next report.
Jorge "Autarca" Pacheco