• Register
Post news RSS Battle For Dune Blog #135

Hey everyone, this update took a bit longer than planned but it's finally here. We hope that everyone is keeping safe and ready for some Dune game news!

Posted by on

New Gunplay Mechanics

TeamWolf and the BFD team have taken a new direction for gunplay. Those familiar with the W3D engine may have the occasional frustration with infantry combat, whether it is with the feel of the weapons or when the enemy is a literal bullet sponge and tanks all of your damage.

Using modern shooter mechanics that we experience today as our base, we have now introduced recoil and accuracy increases per shot. In balancing infantry and working within this new style of gunplay, we have also readjusted TTK (Time-To-Kill) across the board. In other words, our weapons are now more potent and lethal.

We rounded up our testers for a gaming session and have recorded some footage to showcase these new features! Give us your thoughts on the new gunplay!

Conquest Mode Breakdown

A long with showing off our new gunplay, we have also put together a video to better demonstrate how our new game-mode works, mentioned in our last update, Conquest!

Instead of giving you another run down of what it is, here is AZ-Stalker to explain it!

Have no fear, you are not to be killed...

That's it for another update from us, We hope you enjoyed a better look at how our new Gunplay mechanics work!

As always, follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, and be sure to visit our forums at W3DHub.


So glad for your new approach to infantry combat! I hope other Renegade mods follows suit

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.