• Register
Post news Report RSS BallystiX - basic prototype, full gameplay mechanics and road map!

Hello everyone, the basic game mechanics are complete, with the addition of bonuses to collect and with the balancing of the difficulties.

Posted by on

BallYstiX

Hello everyone,
the basic game mechanics are complete, with the addition of bonuses to collect and with the balancing of the difficulties.

New features

Have been added four bonus types:

  • Time bonus: increases the level time.
  • Bomb bonus: destroys all current enemies.
  • Percentage bonus: decreases the required covered percentage for the level.
  • Area bonus: fill all cubes near the bonus position

Road Map to version 1.0

Step 1 (completed)

  • Basic game prototype
  • Base game mechanics
  • Game options and persistent data storage
  • Basic gui, without art

Step 2

  • Visual style definition
  • Art directiom
  • Graphic assets
  • Characters definition and creation
  • Scenarios
  • Visual effects design

Step 3

  • Full storytelling
  • Campaigns definition
  • Campaigns descriptions with story
  • Campaigns manager
  • Campaigns characters and assets definition

Step 4

  • Score management
  • Highscores
  • Shared Rankings
  • Public leaderboards
  • Game achievements
  • Social sharing (maybe)
  • Definitive gui implementation

Step 5

  • Sound effects
  • Soundtracks
  • Controls improvements
  • Full controller support (also to reach the console version)
  • Various improvements

BallystiX prototype 0.1 full

BallystiX prototype 0.1 full

BallystiX prototype 0.1 full

BallystiX prototype 0.1 full

BallystiX prototype 0.1 full

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: