The Audio System has been now implemented in the first incarnation. For this various new module types and modules have been added. Check them out to get an idea what is heading towards you:
- Audio Module Type: Provides the audio processing in the game engine.
- Sound Module Type: Supports loading mono sounds from file.
- OpenAL Audio Module: Provides audio processing using the OpenAL library.
- Ogg Vorbis Sound Module: Supports loading mono sounds from .ogg files.
3D Sound features and music playing/streaming will be implemented later on.