We're releasing March 13th!
Which means I have 5 weeks to continue polishing the game and I want your suggestions! As far as pricing goes, I plan on pricing just under $20usd. This is not a AAA title and the price should reflect that and set everyone's expectations realistically. I'm an Indie Dev trying to make enough of a living to continue making better and better games and I appreciate your support. It's been a real labor of love and implementing my vision has been one of the hardest projects I've ever done. I'm quite happy with the final result but I can keep improving the game with your help and feedback.
Even after launch, I plan to continue improving the game and being there for the community.
Being such a unique game theory of tower defense played as a FPS with resource management, this video should help explain how to play successfully. It ain't easy!
Level 1 is meant to be a tutorial to help you learn how to play the game. The game is intentionally quite challenging, making you plan wisely, react to changes and punishing mistakes.
The battlefield of the future is looking more like robotics vs robotics and this game may be a vision of things to come.
We've received a lot of great ideas from the community and we want to implement as many as we can before launch. This one is the ability to be able to hack an enemy tank and have it attack it's own kind which then sparks a battle between themselves.
This is actually quite a strong ability as it typically leads to the destruction of the hacked tank as well as dealing damage to the surrounding enemy tanks. Hacking is introduced early in Level 2 and can be used onwards.
This was a great idea and a lot of fun programming into the game, another tool to use against the evil AI!