Today, our scientists are inventing Artificial Intelligence and Lethal Autonomous Weapons (LAWS) simultaneously. This game is about our future if we continue to allow these technologies to be developed and combined together.
Artificial Extinction is a Sentry Defense game involving Real Time Strategy elements played from the First Person point of view. The story is very relevant to today’s topics of the race to invent Artificial Intelligence, LAWS, AI Murder Policy debate and military’s implementing robotics and drones on today’s battlefield.
Set in the future, you play a colonist seeking a peaceful planet for your new home. Your mission is to find a safe place on the planet for your family to join you in 9 days. The planet has had terra-forming robots working for decades in preparation for human colonization. But the AI humanity invented has become an enemy and discovered this planet. Are the robots on the planet waiting for you hostile?
You have 9 days to find a safe place on the planet. At the beginning of the day, the ship will drop you off on the planet and then orbit above you where it is safe. You have to setup a miner to collect fuel for the ship but hostile robots will advance towards you. You have Sentry Weapons that you setup around you to provide you protection while the miner is collecting fuel. Once enough fuel is collected, your ship will descend to pick you up and you continue your journey looking for a safer place on the planet.
Artificial Intelligence is making news headlines every day and there is a global tech race to lead its innovation, but are we carefully considering the dangers of what we’re inventing? LAWS can independently search and engage targets based on their programming. Giving drones and robots life and death decision making authority is being developed without adequate protections and policies in place.
In the game, the enemy robots continually adapt to your defensive strategies and you have to also adapt to survive. The enemy AI learns, shows creativity, improves their technology and changes their strategy. To be able to survive, you must always stay one step ahead.
We're releasing March 13th!
Which means I have 5 weeks to continue polishing the game and I want your suggestions! As far as pricing goes, I plan on pricing just under $20usd. This is not a AAA title and the price should reflect that and set everyone's expectations realistically. I'm an Indie Dev trying to make enough of a living to continue making better and better games and I appreciate your support. It's been a real labor of love and implementing my vision has been one of the hardest projects I've ever done. I'm quite happy with the final result but I can keep improving the game with your help and feedback.
Even after launch, I plan to continue improving the game and being there for the community.
Being such a unique game theory of tower defense played as a FPS with resource management, this video should help explain how to play successfully. It ain't easy!
Level 1 is meant to be a tutorial to help you learn how to play the game. The game is intentionally quite challenging, making you plan wisely, react to changes and punishing mistakes.
The battlefield of the future is looking more like robotics vs robotics and this game may be a vision of things to come.
We've received a lot of great ideas from the community and we want to implement as many as we can before launch. This one is the ability to be able to hack an enemy tank and have it attack it's own kind which then sparks a battle between themselves.
This is actually quite a strong ability as it typically leads to the destruction of the hacked tank as well as dealing damage to the surrounding enemy tanks. Hacking is introduced early in Level 2 and can be used onwards.
This was a great idea and a lot of fun programming into the game, another tool to use against the evil AI!
Unique game play of a Tower Defense played as a First Person shooter. The player must strategically setup Lethal Autonomous Weapons to defend them self...
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