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De Feet had a rather convoluted development history, spawning a few unsatisfactory games in its wake. But I’ve been hard at work to take on board feedback and rework this game into a proper RPG.

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De Feet had a rather convoluted development history, spawning a few unsatisfactory games in its wake. But I’ve been hard at work to take on board feedback and rework this game into a proper RPG. Changes include:

  • Episode 1 is mostly intact as before, but with an extended science lab section with the character Irina.

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  • Before, you had to sneak past the guards with no other choice. Now, you can fight them but with the consequence that there’s limited ammo in the game.
  • You can now gain XP from doing quests and level up.
  • Doors are no longer automatic. They show the level name and you have to activate the door using the E key to go through them.

  • A full minimap system, including icons where doors should be.
  • The caves were made a tad brighter.
  • The second cave now allows you to fill it with water to more easily get out of there.
  • The journal menu is more reliable and integrated with the rest of the menus.
  • The inventory is list-based with an encumbrance system, as opposed to the previous slot-based system.

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  • Doors can have keys that open them, like in Bethesda games.
  • Swimming actually has animations now and there are more effects.
  • Footstep sounds change according to the surface. I wanted this system to be in place for a long time and finally it’s here.

Future plans include in the next few months:

  • A fully reworked Episode 2 with more gameplay than just walking and talking.
  • The main character will be able to dive into water.
  • While Episode 3 will be cut entirely, the previously planned Episode 4 will be the new Episode 3. This will include environmental puzzle solving and racing.

The game is currently in itch.io early access here. I have plans to move to Steam Early Access when the first few episodes are ready.

Watch this space for more updates.

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