The Guests now perform various tasks around the hotel, which, coupled with basic animations, makes them seem almost human. Secondly, we have added in a wall painting tool. This actually required changing much of how the current building system works. However, it greatly improves the aesthetic and customisation aspects of the game, so it’s well worth the effort.
After the room designation and chair placement system upgrades mentioned in our previous blog, the AI tasks became a lot easier to implement. We have kicked this off by implementing common tasks like taking trips to the restroom, showering, and sleeping. The focus will now be on crossing off other important tasks on the AI list.
For your enjoyment, here’s a video of someone defecating:
While the new wall painting system took only 3 days of work to implement, it almost required us to rebuild the entire building system. Instead, it was decided that an older iteration of the system was more suitable for wall painting and saving changes, even though it lacked optimisation. However, our tests are showing that it isn’t performing any slower, so it was a sacrifice we are glad to have made. The new approach involves placing prefab wall segments containing a mesh for each side of the wall. When wall painting, the system automatically detects the surface a player is clicking on and switches out the desired material. Don’t worry, we’ll be writing up a longer post on the building system in the future. It’ll be quite the page-turner.
We’ll be focusing on adding in more AI functionality and surrounding game systems over the next couple of weeks. If you have any questions or feedback, please feel free to contact us here or through any of our profiles on social media. Thanks for reading! We hope to see you again soon.