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Post news RSS ADR moves to Unreal Engine 4!

ADR moves forwards with Unreal Engine 4 for a much needed faster Development Pipeline. Now utilising the Hedgehog Development Kit for UE4 by Chaos Force Studio.

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For the longest time I have refused to move to UE4 as I deemed it just a visual update with some better capabilities. But my hand was forced when a rapid prototype was made by ADR's own Lead Musician Tim.N and his buddy Mikael. To further ADR's integration with the new engine, the project has since gathered the talents of the awesome folks behind the Hedgehog Dev Kit and utilising the vast supply of additional help through the Unreal marketplace. I myself now have weekends to work on the game.

So what's built into this new version?

I have managed to script up wall jumping. All Power ups, Rolling, Boosting, Spin Dash, Springs, Spikes, Wall runs and Loops thanks to the Hedgehog Dev Kit. Early version of Grinding, and Tails companion by Tim.N and Michael

Still looking for 3d modellers and level designers. If you have experience in UE4 visual scripting, get in touch if you wish to contribute.

More news as new things are implemented!


Should consider getting your forum working, link is dead. Would be a good idea to have a central place for discussion and planning.

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If you're still working on this by any chance, I'm personally still looking forward to it. I remember playing the old tech demo on a "gaming" laptop I had a few years ago and thoroughly enjoyed it. This project of yours was one of my favorite Sonic fan projects back in the day, keep fighting the good fight!

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Just pronounce the project dead and stop dragging a cat by the balls.

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Hey there! I'm interested in voice acting for your project. I'm on Discord but I messaged you on the Skype we used to talk on way back when.

TravisTouchdown#4808 is my Discord!

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