Hey there! Although I do not write often (ok, almost never) .Age is still in full development with many changes being done weekly.
Today is my birthday and what better day to show off what I did in the last months?
There is a whole load of changes and I'll show you what you can expect at release.
Take a seat and get comfortable!
New balance: Fear
The fear balance is here!
Make sure you keep your Pips healthy and safe, or their fears may start to make them act... weirdly.
All-new scrollable research tree
The research tree has been updated and redone, is now scrollable and the arrows work correctly.
In addition, all buildings now show their complete information.
Revised balancing and design
Game balance has been completely revised, with changes affecting all buildings and events, for a better.
Some small gameplay changes (such as Pips being stunned when they have no food) will go a long way towards balancing.
Event frequency and class have also been balanced to obtain a fairer game!
The Agepedia got a complete overhaul and even shows additional information on terrains and game traits, as well as a button to access past hints.
Pip information and names
Pips now have their own randomized name and show more information, such as the number of turns they are left stunned.
Hints have been completely redone from scratch to be more informative, and many more have been added.
New pool UI
The pool is now more informative and shows how values will change at the next turn.
The new UI also brings with it improved zooming funcionality!
Yep! By large request, I added an interactive tutorial to help newcomers.
A lot of new buildings!
A complete set of buildings has been added for the release (and their sprites are in progress)!
Also, the building traits system has been completely revised to be clearer and more balanced.
Dozens of new events!
A whole load of new events has arrived! We are at a quota of more than 100 events as of today! Cower in fear!
The radial building menu has been redone and now sports a lot of information to find what you need,
as well as showing info on all the different aspects of hovered buildings. No more guesses!
I also added a new title screen with more options and social buttons, as well as...
.. difficulties! The game now sports difficulty levels: easy, normal, and hard.
These will affect event frequency and magnitude!
Revised Prediction and Balances UI
The UI that collects the elder's predictions has been redone with plenty of animations and feedback and should now be clearar.
The balances UI also had some more feedback added to it.
I redesigned the highscore screen and it is now better visually and more informative.
Tooltips and better cursor
I hope you noticed in the screens... rejoice!
I added tooltips to everything, as well as giving visual hints when you can access the agepedia!
It should be clear by now from the screens; all the game systems have
been rewritten to support localization and the game is now localized in English and Italian,
ready to be localized for other languages as well.
New event animations
All events have had their sequence, animations, and visuals updated or completely redone.
Special effects for buildings and pips alike
A set of special effects have been added for Pips and Buildings: burning Pips, flooded Buildings, plagued Buildings and so on!
Terrains now sport their own statistics, which will be used for specific game effects.
Revised all particle effects
All particle effects have been redone from scratch to bbe more compelling while still keeping the pixelated feeling!
Last, but not least, the end game has been created! The APOCALYPSE is a reality and will be the final test for your village! Will you be able to fight off the Apocalypse?
...and much more!
I am surely forgotting something. :)
The game's content is all ready to go, so we are approaching the BETA release! I will continue balancing the game until
I am satisfied with the results, while fixing the various bugs.
Stay tuned for more informations on the game's release date and get ready to play .Age!