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Forget about epic battles, lone heroes, splendid cities, and see how dark the Dark Ages actually were!

In .Age (read: dotage), you are a visionary village elder, spiritual guide of a secluded village full of Pips. Build, produce, protect, research, lead your Pips in these awful times and watch as the heavens unfold their wrath on your puny village!
Can you end the final Apocalypse?

.Age is a mix between a roguelite and a turn-based village sim: FTL meets Agricola!

Features

  • Dozens of buildings to research and resources to produce
  • Hundreds of randomized events that LOVE to mess with your pacing
  • Roguelite AND village sim? Where do I sign?
  • Permadeath for the truly hardcore players
  • Violence and science! Animals and plagues! Volcanoes and mosquitos
  • A fully fledged Agepedia full of funny and useful tidbits
  • Handmade animated and bright-colored retro pixelart
  • Real medieval music brought to you in a half-retro style
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Hello, fellow elders!

Yeah, you heard it right: an update from .Age after all this time!

The development of the game has been continuing in the shadows for quite some time, and I have been oning my skills in the design, graphics, and zX department to make the best .Age I can!

We are getting closer and closer to release, with a closed beta starting soon.

More importantly, you can now wishlist .Age on Steam! We also have a new gameplay video to celebrate the occasion.

So, what changed during these years? Well, almost everything, really, but here are a few notes:

  • Graphics redone: All the graphics inside the game have been redrawn for am ore coherent style. Also, cutscenes, Pip names, and a lot more!
  • Free-move animations: Creatures and Pips now react to the state of the village, with a lot of emphasis on the scales. For example, if the village is hot, Pips will start commenting on the weather and cleaning their foreheads!
  • Dozens of new buildings, events, and resources: we now have more than 300 events in!
  • Random start generation and terrains: the terrain system is now more procedural and allows for higher variety of starting placements.
  • New Elders: you will now be able to unlock new elders as you play the game. They will change rules for each playthough!
  • UX & UI redone: most of the time I spent on the game has been about polishing and fixing the UX & UI, so that all the UI elements have been redone completely. Notable examples are the Building Menu and Research Tree you can see below. Each trait now has its own icon and explaination. Also, tooltips everywhere!
  • Game balance: The whole Fate system has been redone from scratch, multiple times, in order to find a good balance between events' risks and danger. There is still some work that must be done, but the beta will be there just for that!
  • Agepedia redone: the Agepedia is now very, very informative.
  • Gameplay changes: The gameplay also changed a lot, apart from countless quality-of-life features, here are a few things that could be of interest: dozens of status ailments for pips and buildings, terrain changing projects, social features, achievements, a new full-fledged unlock system.

We also now have a Discord channel, so take a peek if you want to keep updated on the game!

Here are a few screenshots of the new game graphics:

screen 05

screen 01

screen 02

A birthday update for .Age!

A birthday update for .Age!

News

Hey there! Although I do not write often (ok, almost never) .Age is still in full development with many changes being done weekly.

.Age - the Fate System!

.Age - the Fate System!

News

An overview of the Fate System in the merciless village sim .Age.

.Age is ready for Greenlight! Play it now!

.Age is ready for Greenlight! Play it now!

News

.Age - the merciless village sim is on Greenlight! Demo inside!

.Age on IndieDB!

.Age on IndieDB!

News 2 comments

Hey there! .Age is on IndieDB, alive and kicking! We are getting ready for Greenlight and we want to spread the word about this new merciless pixellated...

Add file RSS Files
.Age - Alpha Demo 0.6.2c WIN 32

.Age - Alpha Demo 0.6.2c WIN 32

Demo

An alpha-demo version of .Age, try it out before it's ready!

.Age - Alpha Demo 0.6.2c WIN 64

.Age - Alpha Demo 0.6.2c WIN 64

Demo 3 comments

An alpha-demo version of .Age, try it out before it's ready!

.Age - Alpha Demo 0.6.2c LINUX

.Age - Alpha Demo 0.6.2c LINUX

Demo

An alpha-demo version of .Age, try it out before it's ready!

.Age - Alpha Demo 0.6.2c MAC

.Age - Alpha Demo 0.6.2c MAC

Demo

An alpha-demo version of .Age, try it out before it's ready!

Comments
walikor
walikor

Any news on this project? Thanks :)

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CatmanITA Creator
CatmanITA

Hi Walikor, I am still working on it! I've been really busy with freelance work, so I've not been updating for a long while, but I'm still working on it whenever I get the chance. Register to the page here or on facebook and you'll be notified when I have more information to share!

Reply Good karma+2 votes
Guest
Guest

This game is brutal but also a lot of fun!

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hugebot
hugebot

Lovin' it! Very neat concept!

Reply Good karma Bad karma+3 votes
CatmanITA Creator
CatmanITA

Thank you!! :)

Reply Good karma+2 votes
kottabosgames
kottabosgames

Just covered this on my channel Youtu.be and gotta say this is quite a fun game. Can't wait to see how it develops going forward, and best of luck with the greenlight campaign

Reply Good karma Bad karma+2 votes
CatmanITA Creator
CatmanITA

This is really awesome, I spent my breakfast watching it! It was very informative and entertaining, it will be really helpful in pinpointing the shortcomings in the instructions and in building the interactive tutorial I planned. I'm really happy you liked the game thus far, thank you!

Reply Good karma+2 votes
Jiggy4
Jiggy4

gonna try it!

Reply Good karma Bad karma+2 votes
CatmanITA Creator
CatmanITA

Awesome! :D

Reply Good karma+2 votes
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.Age
Platforms
Windows, Mac, Linux, iOS, Android
Engine
Unity
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Style
Theme
Medieval
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @dotagegame

Sometimes, the answer may not be obvious! What shall we do? Eat it, or throw it away? #indiedev #gamedev #pixelartT.co

Oct 22 2018

RT @IndieDB: THIS WEEK IN INDIE GAMES: The biggest indie gaming stories for the week of October 21, 2018. Featuring @starxium,… T.co

Oct 21 2018

RT @dotagegame: Just as well, not all quarrels end with blood! Here is the elder using some wise words to help a nice couple make p… T.co

Oct 20 2018

Just as well, not all quarrels end with blood! Here is the elder using some wise words to help a nice couple make p… T.co

Oct 20 2018

RT @dotagegame: It turns out that not all quarrels end with a handshake! Introducing Bleeding into the village! #indiedev #gamedevT.co

Oct 19 2018

Custom spatialization added in, now chicken and sheep will stop pestering you wherever you look! (with audio)… T.co

Oct 19 2018

It turns out that not all quarrels end with a handshake! Introducing Bleeding into the village! #indiedev #gamedevT.co

Oct 19 2018

Take a look at this nostalgic shooter made by a few friends! Kickstarter is on! T.co

Oct 19 2018

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