• Register
Post news Report RSS #11 Nata Devlog - Spec-Sheet Evolution

11th article about our in development 3D game, Nata.

Posted by on

Hello, indieDB Community!


Welcome to the 11th article about our in development game, Nata.


If you want to find out more about our game, check out our other articles on our indieDB page.


Today, we're here to present you Nata's final Spec-sheet. For those who don't know what a spec-sheet is, is basically a document that describes all the game's information: mechanics, narrative, specs and so much more.


To reach the final spec-sheet version we first had this 1st option.

Screenshot 1 5


In this 1st version Mara was too big, the text too small and hard to read, there were no distinction between the titles and the normal text. The main problem here was the text's readability.

After the game designer and artist analysed this spec-sheet some changes were made and this is the final one.

Screenshot 2 2


Now we can clearly understand the text and differentiate the title's and the normal text.


Well, we reached the end of our 11th article!


Next article will be focused on Mara's final 3D model!


See you next week!


logo circle


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: