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Game designer and programmer, currently working out of my apartment in Bucharest. I do freelancing work as a programmer in order to fund my own projects. I have worked on several commercial games (Hacker Evolution: Inception, Nova 3 and The Dark Knight Rises - iOS/Android).

Comment History
BacioiuC
BacioiuC @ Moai

I wholeheartedly recommend MOAI for development, especially for smaller studios. The cost of using it is extremely small (0$), the community support is incredible and as a engine it's extremely flexible and easy to understand.

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BacioiuC
BacioiuC @ Mutant Gangland

Hi,
Sent you an email :)

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BacioiuC
BacioiuC @ Mutant Gangland

Ultra: got your mail. Not near my linux box right now. Will be home in 'bout 2 hours.

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BacioiuC
BacioiuC @ Mutant Gangland

Hi ultraviolent. Can you send me an email at info [at] mutantgangland [dot] com so I can send you a version with those libs? :)

Reply Good karma+1 vote
BacioiuC
BacioiuC @ Mutant Gangland

Hi,

We're currently doing a soft-launch of the first ALPHA version at www.mutantgangland.com.. Please, before downloading, read the information available on the alpha page.

I will update the indiedb page on Monday, with new information.

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BacioiuC
BacioiuC @ Mutant Gangland

I hope so too! Can't wait to factor in all the feedback for the sandbox battle mechanics. Thanks for checking it out.

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BacioiuC
BacioiuC @ Mutant Gangland - v0.2.7 update

Hi,

Pixel inconsistency might be the case here because I had to resize the game's window to a really small resolution in order to fit all of it in the article. Scaling works but it's a bit iffy for now :). Units and bots are designed by @ThomasNoppers (twitter). Thanks for checking it out o/

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BacioiuC
BacioiuC @ Mutant Gangland - v0.2.7 update

I'm confused :D

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BacioiuC
BacioiuC @ Mutant Gangland - v0.2.7 update

Hi HenryT77: Hoping to release a demo at the same time with early access version. Trying to wrap up the first stage of development right now and then I'll see about making a separate demo. Thank you for checking the game out o/

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BacioiuC
BacioiuC @ End of year report for SBX: Invasion - Looking forward to 2014

Best of luck in 2014 Jason and grats on releasing the game.

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BacioiuC
BacioiuC @ Mutant Gangland

Hi kyrremann. Hoping to finish it by december 10. Demo and Full will be available on all platforms I can build for (Win, Linux, Mac and Android). I'm in the last phase of polishing (user interface, map tiles, animations) and improving the AI.

Reply Good karma+2 votes
BacioiuC
BacioiuC @ Mutant Gangland

Pretty sure it won't go up on steam any time soon. Going to be distributed via desura/my site for all platforms for around 3.99$.

Working on adding more content (maps, challenges), while the graphics are receiving an overhaul. I have some news to post later on today. Thanks for following the project and showing interest.

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BacioiuC
BacioiuC @ Mutant Gangland

Thanks. Should get even better by the week.

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BacioiuC
BacioiuC @ Pimps vs Vampires

A quick update: Development on Pimps vs Vampires will resume after October. I went full time indie and since PvV will take a while to be completed, I shifted my focus to a coffee-break TBS game: Bacioiuciprian.com

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BacioiuC
BacioiuC @ Pimps vs Vampires

Hey guys, we will update the indieDB page with news and a few more details in the comming weeks. Both me and Thomas (@Grundy) have been busy with both PvV and other work. Stay tunned and thank you for the support.

Reply Good karma+1 vote
BacioiuC
BacioiuC @ Evolution of M.A.N.T.I.S 7

Reminds me a bit of Wall-E! That head = huge nostalgia factor! Great concept art guys!

Reply Good karma+2 votes
BacioiuC
BacioiuC @ Pimps vs Vampires

Cane sword, now that's an idea worth looking into, especially for the melee aspect of the game!

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BacioiuC
BacioiuC @ Pimps vs Vampires - v0.1.5a - First Public Alpha

Latest version: v0.1.5b.
Changelog here:
Indiedb.com

Reply Good karma+2 votes
BacioiuC
BacioiuC @ Pimps vs Vampires - 0.1.5b - FPA bug fix

Changes in v.0.1.5b
- Shotgun damage increased from 5,8 to 10,16 in order to compensate for T2 and T3 enemy life drain
- Shotgun range reduced by 1 tile
- Shotgun knockback effect applies only on enemies near the player (maximum of 3 tiles away)
- Flamethrower burns enemies no further then 3 tiles away
- FreezeRay cost increased to 8AP (1 fire / turn)
- Rifle cost increased to 4 AP, from 3 previously
- Tier3 attack animation slowed down
- Added enemy speed stat. Based on their tiers, enemies can now move 1 tile per turn or a maximum of 2 tiles. No more
enemies leaping from great distances.

Bug Fixes:
- Fixed crash on selecting item/weapon/painting when changing states
- Fixed bug with door animation playing on interaction, even though the player did not have enough chips
- Fixed bug on weapon pickup which used to set the first inventory weapon as the current one
- Fixed enemy overlap bug

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BacioiuC
BacioiuC @ Pimps vs Vampires - v0.1.5a - First Public Alpha

Been receiving reports about the download doesn't work in some cases. I have uploaded the current build on dropbox: Dl.dropbox.com

Reply Good karma+1 vote
BacioiuC
BacioiuC @ Steam Marines

205th watcher! Ogh yeah :D

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BacioiuC
BacioiuC @ Pimps vs Vampires

Hehe hi James. Guess @Thomas's tweets brought you to the page. Finishing up on tasks for the next demo.

Reply Good karma+2 votes
BacioiuC
BacioiuC @ Pimps vs Vampires v0.1.4

Thank you. Thomas is working hard on getting the right aesthetics for the game. We're also tackling with designing new weapons and vampires. Hoping to get a small release ready for you guys in January.

Reply Good karma+2 votes
BacioiuC
BacioiuC @ Pimps vs Vampires v0.1.4

Hehe, thanks Servant Grunt. Working hard in order to make it as fun as It can be.

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BacioiuC
BacioiuC @ Video showcase

Soul hunter keeps getting better and better Zzz. One of the best games ever created with a TGC Project.

Reply Good karma+1 vote
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