Well now with new graphics enhancement it dropped to +-35fps, but like in every game, there are changeable settings - so performance can be increased by turning off some things (like ambient occlusion (SSAO):), etc.. )
Well now with new graphics enhancement it dropped to +-35fps, but like in every game, there are changeable settings - so performance can be increased by turning off some things (like ambient occlusion (SSAO):), etc.. )
Hello, sorry for delayed reply.
Well, I can't tell final system requirements, since the game is still unfinished.
But right now I'm getting +- 50fps on
AMD Radeon HD 5700 Series
i3-4170 (3700 Mhz)
and RAM usage is about 1GB
Hey thanks!
Well I didn't implement any commanding, but I agree and like your idea aswell :) Maybe I will add it in future.
Čau, ještě to nikde nestáhneš, protože ještě nemám hotovou alfa verzi co bych chtěl vydat pro veřejnost. (napřed musím dodělat pár věci).
Hi thank you very much for feedback!
First of all about that kick, in fact I have already animation done (https://i.imgur.com/tE7QMbQ.gif) ,but I haven't implemented it yet so next update will have kick :)
Shield bash is part of the charge skill (its visible at 2:00). That charge will knock every enemy on the ground / or kill him.
Hmm, about those animations. Right now npcs dont have any hand made death animations - when they die, ragdoll becomes active and falling animation is driven by physics. But I suppose I could increase drag on each ragdolls rigidbody which should results in slower falling.
Those +XP gained is good idea. I'm planning to remake all UI so I will make this also and see how it looks :)
Yes taunting animations will improve feel. So I'm writing that to my "to-do" list ;)
Thank you very much for your thoughts and ideas! I really appreciate it!
1) I have already made knock backing with a shield, it's one of the skills for a knight. I haven't used it in this video (because it still needs a better animation for first person mode), but you can spot it in one of my older videos (for example here) :
2) I agree, having killmoves would be great. But animating them would be quite tricky and hard... I will consider it later
3) This is a great idea! AI really needs an improvement in general (they have very basic behaviour now). And this type of behaviour which you have described, would totaly improve the game. I guess I need to focus on better AI now :)
Sure, I'm aware of that. I'm planning to improve archers AI ( I will give them sword and when you get too close, they will start using sword instead of bow ). Thing is, I had no time to do that yet :)
Thanks ! I appreciate that.
Thanks! Yes, I'm planning to add story and some rpg mechanics to single player. :)
Really nice, I'm looking forward to this game :)
You need to pack games data folder with that exe. It doesn't work alone.
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