Game is in alpha stage. (creation started in August 2014)
Currently there is:
- four playable classes (knight, paladin, ranger, wizard)
- third person camera / first person camera
- working catapult and destroyable castle
- melee and ranged enemies
Things in progress :
- skills for each class
- ingame leveling
- castle siege mode in multiplayer
- single player campaing
This game is currently one-man project.
For more info check game's forum or to get the latest news there are Twitter or Facebook pages.
Hello!
After some time, next update is here.
For purposes of the future alpha version, I have decided to focus on creating new locations and story. With that, new enemies became one of the neccessary things that had to be added.
So here it is! Wolves on brand new map with bit improved graphics, thanks to Unity 5's atmospheric scattering and cinematic image-effects!
Updates:
- New enemies - wolves
- New location for future alpha version (starting location of a small story)
- Graphics enhacement (Unity 5's Atmospheric Scattering and Cinematic image effects)
- Repaired bugs (mainly in AI navigation and specific bugs for some player classes)
What's in plan?
- GUI
- Cutscenes
- Maybe horse? I'm not sure yet :)
- Roadside inn, NPCs - it's needed for storyline
- Dungeon enviroment and some undead enemies
For better introduction of these new fluffy enemies, I have decided to record new video.
Music used in video :
1. Royalty Free Music | Sirius Beat - The Chosen
2. Royalty Free Music | Sirius Beat - My Story
Siriusbeat.com
New updates are here! Such as slow-mo killing blows, falling body parts, huge optimization, oculus rift testing and huge battle testing!
After a few months I have decided to record some new updates, to keep you guys informed ;) Updates like new models, castle interior and new playable character...
I have decided to test NPCs behavior in a small "battle". Their behavior is not final and still needs some polishing, but I wanted to keep you guys updated...
Whole first person system has been reworked, new animations added, new sword has been made (with special shader for blood) and there's also a new script...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Look pretty good!
first looks are amazing good luck.
This looks Amazing!!!!
This is the first game I followed in ages and more or less the only game I'm looking forward to, including triple A games. It reminds me a bit of the game i always recreate every few years, but i do a bad job of it. My most recent one was okay, but still not good enough. Yours is looking awesome. If you have the right story or gimmick of some sort and good advertising I'm sure a lot of people will take interest.
Hey , Can i Download this game ???? Pls! :D love it , greate Job.
The castle siege multiplayer sounds awesome :)
Where can you get the game?
Looks great can't wait to play it.
Cant believe a single person is making this game!
great job looks like an awesome game :)
What will the system requirements be?
Hello, sorry for delayed reply.
Well, I can't tell final system requirements, since the game is still unfinished.
But right now I'm getting +- 50fps on
AMD Radeon HD 5700 Series
i3-4170 (3700 Mhz)
and RAM usage is about 1GB
Whoa-ho-ho this game won't be very resource intensive at all!
Well now with new graphics enhancement it dropped to +-35fps, but like in every game, there are changeable settings - so performance can be increased by turning off some things (like ambient occlusion (SSAO):), etc.. )