• Register

3D Studio Max environmental design (experienced), Unreal Engine, Adobe, Substance Painter, project developer. Thank you for visiting our page.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Project Orion Update: 02.16.2024: images (view original)
Project Orion Update: 02.16.2024: images
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Project Orion Update: 02.16.2024: images

The W.H.D team has some new sample images from inside both 3D Studio Max and Unreal Engine 5 for "Project Orion". These are all blockout renders for testing and make use of the Arnold Render Plugin. As you will see in the samples from inside of Unreal Engine 5. The test renders and associated shaders, materials and emissive lighting created in 3D Studio Max provide an important function. The atmosphere is then used as a visual reference to create the same qualities within Unreal Engine 5. One of the great things about UE5 is the new Nanite system for importing meshes with high poly counts and making use of the functions that control depth range for processing large detailed environments. The Nanite system allows designers a great deal of freedom for current and next generation game development by greatly reducing the concern for polygon budgeting. The newer Lumen system for UE5 is also another great advancement for current and next generation games for functions that control fully dynamic global illumination and reflections. We hope you enjoy the sample visuals. Feel free to visit our dev blog linked below to see more images.

Feel free to follow our game dev blog here, as well as our links on the side bar. You can also find links to our Affiliated associates.

Thank you: W.H.D Team.

Wickedhorizondesigns.blogspot.com