Completed my update1 for Lootfest Live Design. My biggest change was to remove my old shadow system, which was a fake SSAO effect made by coloring the vertices. This took to much CPU (65%), my new world uses cel shading instead, I add white lines to outgoing edges and black to the others. Map generation now "only" uses 18% CPU.
I've done some research about PC network, will try and port LF LD to PC, got some people I maybe can borrow server space from and put up a official build n play server.
Made a small mod on Lootfest which I call "Tabletop Live Design", which is a game in which you should be able to create your own board games and play them with friend online.
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