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vikingfabian Blog

Ok this is some stuff I've been up to

  • Completed my update1 for Lootfest Live Design. My biggest change was to remove my old shadow system, which was a fake SSAO effect made by coloring the vertices. This took to much CPU (65%), my new world uses cel shading instead, I add white lines to outgoing edges and black to the others. Map generation now "only" uses 18% CPU.
  • I've done some research about PC network, will try and port LF LD to PC, got some people I maybe can borrow server space from and put up a official build n play server.
  • Made a small mod on Lootfest which I call "Tabletop Live Design", which is a game in which you should be able to create your own board games and play them with friend online.

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vikingfabian Blog 2 comments

Hello! Im Fabian Viking, 30.8years old, living in Sweden. Been programming seriously for about 5years. I've released 3games on XBOX indies, only one of them was not a total sales failure. This summer I quit my day job and started programming on Lootfest full time. Now 6months later Im on my last savings, so Lootfest Design is a make or break if I will afford continue working on my dream game. And that's kinda my sales plan: Work for 6months toward the goal, release what I got, keep working for another half a year even closer to "final lootfest" - and so on.