My name is Uriel. I work as an SAP/MM functional analyst. I am also a GNU/Linux enthusiast, programmer, web developer and gamer.
This is good news! Congratulations! Will it have a four-pack or something like that? I sure hope it does!
You can launch it for co-op using the Dedicated Server tool and choosing "Decay". Then give your IP to your friend so they can connect and voilá! There you are playing co-op.
Don't be silly. They already have the engine modified, the assets, textures, models... they just need the map making (which is fairly done as they stated before), texturing and scripting. Not sure about the voice acting, maybe they need to do that as well but they can do it alongside the rest. So I expect a year from the first release at the most. Maybe a year and a half, but not sure.
I wanted to see that one as well. But the one we got is awesome still so whatever.
I like the blocky terrain but I think it doesn't go well with the rest of the game. I recommend making another set of models, more blockish, to fit in the world, as an optional pack.
As of the Tux thing, my bad, it was in a custom texture pack I saw on a review. Pretty strange though since the description said they just installed the game so they could review the game. It seems they also added some extra content.
A very deserved 1st place, congratulations Black Mesa team!
It's nice to see other mods I love in the top 10, specially DayZ, Cry of Fear and Brutal DOOM. This was a great year for mods, really. Cheers and congratulations!
No GNU/Linux version? I can see this is running on Unity, it wouldn't be too hard to port it.
Also, a few suggestions: try making each menu into a hotkey and remove them from the screen. It's kind of hard to switch between inventory, skills and all using the mouse, specially considering the mouse is used for movement. At least this is what I can see from the demo on your website. Blocks are equally hard, I could mine coal as fast as I could dig some sand or break some tree leaves, and it took way too long to do the later, considering their densities are different.
Same here. I think the only thing to be rescued is the roleplaying part, which is almost non existant in Minecraft. And the engine seems a little more powerful, specially considering this one has an awesome lightning and Minecraft has several shadow glitches.
However, the devs of this game should choose between round models or blocky. There is no place for both. They look plain ugly.
Also I'm kinda tired of having to see Tux (Linux's mascot) in almost every indie game I play. It's okay to leave a texture or a model or a mob or whatever as an easter egg, but is it necessary to put it in an important block which will be used the entire game? It's annoying to have to be reminded of it. Yes, we all love Tux, he's a cute pengüin. No need to show him on every piece of software we develop, thanks.
I like the recipe book thing but it would be good if it only showed the ones you already discovered, just as a reminder (how did I do this? I was experimenting and discovered a new artifact but now I don't remember how, good thing I have my recipe book where I write them down!). Showing items you didn't know spoils the discovery moment which is very rewarding.
Lastly, the interface is way too populated. Too many menus, too many buttons, too many indicators. Try watering it down, devs! And polish that menu. Use squared fonts and square buttons. Like I said, there is no place for round things in this blocky universe. It's either one or the other.
Your views on DRM and specially lodle's are the kind of thing that keep me on Desura. Keep it up guys, this is the right way to go.
+1 to this, and may I add that it would be excellent if they also added which kind of DRM they use and which are the rights a buyer has over said game with that DRM.
Yep, I own many games from GOG. In fact I bought this one a long time ago because I wanted to play it again. One of the best things is their games are DRM-Free and that's what brought me there. The first game I bought was the Alone in the Dark classics collection. And then I bought this one. Never regretted it.
Excellent mod! Had fun gibbing and paiting all with demon blood.
Only bad things I found so far are the weapon models (sorry, I don't like most of them) and one unforgivable thing: HOW COULD YOU PUT JUSTIN BIEBER'S FACE TO THE MIGHTY COMMANDER KEEN?! :(
In Warcraft III, Altars are used to revive dead heroes (each race could train three different heroes, a hero being a special unit which earns experience from each fight and every time they levelled up they could learn a different spell or ability).
In Warcraft II, the Altar of Storms was used by Orcs to infuse ogres with Dark Magic, thus allowing the player to train Ogre Magi at the Barracks, which replaced the normal Ogre and added them certain spells such as Bloodlust, Runes and the ability to summon the Eye of Kilrogg, a flying eye used for scouting.
Yeah, specially because that is not Spanish, that is some kind of Portuguese-English hybrid.
En Español: "¡MUY IMPRESIONANTE!"
I have played your DLC Quest game. I really loved it. Keep it up guys! I look forward to seeing more titles from you! :)
I'm having some trouble with resolutions here, my native resolution is 1920x1080, inside DOOM III and other normal mods in first person it works great setting custon resolution in DoomConfig.cfg but when setting any resolution here (including the supported ones) the camera is kind of moved and it looks a bit odd, like if my screen was bigger, and it focuses on only one corner. So this way I only see a very narrow character model and cannot fully see the hud on the left, just can spot part of the health bar. The crosshair is on the mid-top of the screen and it's difficult to aim. Is there any solution for this?