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Hi Opp558! Sorry for the really late reply, I didn't see your comment for some reason. You can download the game here. Play.google.com
My comment, forgot to sign in.
Been using Unity for a year and I'm equally excited about Unity 5 and UE4. Voted for UE4 cause I really wanna try it, but my computer is no where near the minimum requirements, so in 6 months.
And also I'm not really clear about as to how do you pay the 5% revenue from gross. Does the publisher do it for you? Do you have to think about it? I didn't find any info on that. I hope its an automated process of sorts.
Thank you! That's what we're aiming for. :)
None sense! What kind of developer would I be if i picked the easy way. :)
We'll see about the fuel thing. Right now we're waiting on the demo to be published before we make any updates. It should have been already a few days ago, I don't know whats the delay. :P
Alright, although game breaking, we'll consider adding an optional setting for unlimited fuel in one of the future updates. :)
Yes I understand, however, the fuel is kind of a core mechanic of the game and a lot of levels are designed to match the given fuel amount. The fuel amount is part of the puzzles in a level, and its why you'll need to use it wisely and think strategically. That is not the case in all levels though.
Some levels need thinking, and some need fast reflexes. It's not really a casual game, and its suppose to be harder than the majority of today's games. And the modes you unlock when you complete the game are even more challenging, and going to the extremes of strategic and action play style.
But don't worry about fuel, you still have unlimited time per level and you can take your time solving it. There used to be even less fuel per level but so the Classic mode was way harder but my friend made me increase it a bit.
No, no unlimited fuel mode.
In Classic mode fuel is much more important and scarce, while in Cargo mode fuel is of less importance and least worry. There's fuel stations, and fuel capsules in the game that refuel your ship. There's also fuel efficiency capsules that reduce the fuel burn speed, and in some levels there's Helper bots that follow you and refuel you. :)
Black Friday 70% off sale! An update coming up. :)
We looked at other prices and thought it would be fair in comparison.
There was a 25% pre-order sale and there will be more sales in the future, so everyone gets a chance to get it. :)
We held a contest to win free keys just days ago, and we will hold more contests in the future as well. Follow us on Facebook or Twitter to get the latest updates.
Simply the amount of levels, content, and days of gameplay it offers. :)
However unlike most games today, this one is more challenging and isn't aimed for casual gamers. You'll require a significant amount of skill and "gamer dexterity" to finish it. And once/if you do, you unlock 4 more modes, 2 for each standard mode, to add more to the replay value, and the challenge increases with them as well.
No way. If you work for someone you can never be on the top. xD
For you Facebook users, Damaged Grounds got a Facebook account! Check us out and be sure to like the page. ;)
Damaged Grounds Facebook page: Facebook.com
Contact Info: email@example.com
Yeah plenty of those around. That's why I specifically don't want to make a team till I release the first game or am at least half way with most of the coding out of the way. So I started as one and girlfriend wanted to help, even tho I said its not that easy and tried to persuade her the other way cause she's not really the gaming type, but it turns out she's great at anything she does. xD
So she's helping with modeling(without textures atm) and that takes a huge burden off of me. We're making a silly little lunar lander type game with around 100 levels total. Around 10 days into serious production and we're around 30% planned for release by the end of September.
Tip for those who wanna be the team leaders and start their own game development company: Research a bit, I spent weeks just researching how it all works, from the beginning to publishing part, reading licences and deciding what tools to use, because I'm on a 0$ budget. Bottom line, just release! Good or bad, games are never actually finished, and if you're just starting out just release the game so you get the taste. :)
Sorry for the speech. xD
Started as one, then gf wanted to help so its two now. xD