Poll started by INtense! with 2,280 votes and 40 comments. Browse the poll archive.
I work alone (851 votes)
2-4 (423 votes)
5-10 (122 votes)
10+ (57 votes)
I'm not a developer (827 votes)
Im not a developer but i love games and my dream is to become a developer so I can make more games that people will enjoy XD
I wish you success on your dream! I'm sure you'll get there!
Go for it no better time to start then now.
Try out game maker, there is a free trial with most functionality of the full, however i would recommend buying it if you like it, its a great way too easily make games! check it out here: www.yoyogames.com
Dude. You need a week to learn basic C# programing. You need a month to get the hang of blender and unity3d. There are no excuses anymore, I want you to relese a playable demo of something by the end of september! If I can help you in some way IM me.
I know that.. But seriusly i cant start yet.. You see im 15 for starters and my mum hates computer games so i dont even own a computer ;( the computer i can use is at my dads place and im only there 6days in a month so i dont think i can make anything in just a month but i will get my school computer in agust the 19th so i might be able to start there... But that computer suck its super slow and and cant even handle a browser game. Thank you anyway you made me happy but im stuck with nothing to progress on untill next summer when i will get my very own computer xD
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Forever Alone. :C
I work alone. :( Always looking for others ;P
Hey i wouldn't mind working on games with someone, i have "some" programming skill, but i prefer texturing, i make games on game maker usually, however have made some using python.
Dude, let's do it. I'm a programmer (4 years now) and recently I've been using Game Maker a lot.
dear sweetblast: you know, it is quite easy if you use a game engine like unity. i work alone and its so easy with all the diferent game engins.
Yay thanks xD
I am working with one friend.
Why? Because he know how to make sprites, and i know how to code.
I work alone... But, i think is better.
lvl 17 dev LFG!
I would like to say a team of 5-10, however most of them are voice actors, a music composer, and the producer/story writer working on our current game. In regards to making the game art and programming the gameplay features, I tend to work alone (since I have not been so lucky finding any artist and/or programmer to join my team). Kind of sucks considering I was forced(by such misfortune) to spend nearly a decade on the game working on the visual content, but at least it's still paying off.
Im starting to make games! Hope for the best everyone
It's an incredible amount of work and I like to work alone, but no man/woman/hermaphrodite is an island. It takes a lot to do everything on your own, and I am learning to find the right help where I need it. It's amazing how much more you can accomplish when working with others who are as passionate about making games as you are. My dream-team? 1 amazing artist, 1 genius coder, and myself to direct it all and dream-up the world/story/characters and write it all into a great story to carry all that art and code to the finish!
If you're on a lone developer who would like to join a team, check out Develteam.com
A team would be good to have.
Okej now I have found unity! checked a few things and now the only thing that is holding me back Is my mom... I dont have computer but i do have an ipad that i got from my dad... And the computer i can borrow is at my dads place and im there every bi-weekend and thats 6 days in a month... I will have to wait another year...then i will get my own computer for the first time XD and there is were i will start making some kind of game. I dont have an idea now but i do think i can come up with something. Wish me good luck guys and gal's x3
I work alone. Though, a team WOULD be nice to have. But i guess the upsides for working alone is:
1. Bigger sense of accomplishment
2. No need for waiting for anyone, you can work constantly
3. If a game fails, you can't blame anyone else(though i probably wouldn't), therefore you spend less time arguing, and more time preventing the failure in the future.
My project is small enough to be managed by me alone and I do everything that is fun and appealing to me. If I find someone that can do parts of the game that I'm not determined to do myself better than me I let them. It is very satisfying to have an exchange of services where everyone is happy!
Well, I don't own a development comapny or something like that, but I sometimes program games for myself, and I competed in Ludum Dare
I'm a Gamer firstly but i'm also a developer, my aim is to bring as many awesome games as possible to the indie gaming community as possible. We're not trying to make money we just want to make fun games what gamers will love and play over and over again! check out our IndieDB page please fellow gamers! Indiedb.com also any developers looking for open positions then contact us :)
Part of a 4-man dev team. :'D so proud!
Hehe the game I work on has nearly 1000 people wanting to help. :p
lord h: i am an aspiring animator and i am an art fanatic if you need a concept artist i can help! i honestly don't know your deadlines or anything so just send me the details and i can probably help.
I wish I could get some guys on my side. Sure would be a load off my back.
Started as one, then gf wanted to help so its two now. xD
I work alone. Though I have worked on several projects with other people, I do primarily better when I'm the only one on the team, other than composers.
I work alone for the most part when it comes to game; would be happy to have a hand particularly in the arts department.
I work just as well in a team as I do solo.
As far as my opinion; if I could form a team I would, I prefer to work with one. I am a professional software engineer for quite a while now; I have worked in environments that go both ways (no 1 eng on any task) and (you own this code) if the team is managed properly and the project is managed (separately) and properly team work seems to produce superior quality with a lower relative overhead despite the greater number of resources applied. That being said wholly owning what you’re working on does give a unique level of creative freedom even if you simply own a part of the greater system; and a poorly managed team and or project will suffer no matter the team/team size. Collaboration defiantly enriches the overall product but can stifle productivity when it’s applied at to granular a level. So it really depends on the size of your project and team I think 2 or 3 is nearly always better than 1 especially when their skill sets or at least specialties are diverse but 2-many especially without some form of dedicated management can easily hinder more than help.
The more people who can help on a project (hopefully) the less time it should take to finish and the better it should look/play as everyone is doing the best in their field(s), larger games would need a bigger team to get it done in a sensible amount of time.
The game has everything defined by the project leader, he or she has the full vision of the game in his or her mind and using documents like the GDD and team meetings/feedback will ensure the game ends up exactly where it's supposed to be.
I code alone but I have a beta testing team. :)
I'll work alone, mostly. My brother is great composing epic orchestral tracks, so I sometimes take and use them in my own projects (My skills can only let me create danceable music). The biggest thing I'm missing, is graphic/pixel artist. I know plenty of coders, but they have faced the same thing: No graphic artist or designer. Still, won't let that slow me down, buehahahaa!
I'm managing a couple of teams for my publishing company, but I have my own project (a metroidvania type) that right now only has 2 people including myself. Getting some more people on the project would definitely be a plus, but making sure you find the right fit for your project is extremely important.
I am seeking more devs but for now I am alone and struggling.
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