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...in which I show animated GIFs of the new enemy spawning and talk about the new backgrounds, fluid level transitions, tweaked movement and all the other...
catcher - procedural backgrounds, improved movement and other conveniences
Finally back from writing a master's thesis and freelancing, the development of Catcher continues. Here is a new build!
catcher – particles & tutorial!
...in which Tobias visits the A MAZE./Berlin Indie Games Festival, finds and fixes lots of problems and mentions the next release.
catcher's first news post!
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