"6) This will NOT be in the initial Revamp alpha release. It needs more time in the oven. "
So we can't launch it half baked? :P
Anyway nice job.
"6) This will NOT be in the initial Revamp alpha release. It needs more time in the oven. "
So we can't launch it half baked? :P
Anyway nice job.
Zero Hour in itself a nearly 1.5GB game, considering that more than 90% of that space is used for game models/textures/sounds it not very surprising for a mod like R.O.T.R. that changes almost all of that to have such a file size.
Awesome, you've got a TOG II :D
Merry Christmas :)
Interesing design choice to put the front most road wheel apart from the rest of the road wheels, although it would probably carry similar mass(more armor than on rear but rear has the engine).
Congratiolations on the 5 year anniversary :)
new release will be a good moment to play some FA(with brewlan offcource) again ^^
With me the Black Templar AI doesn't crash or generate errors, not that they actually do much though...
Are the Space Marines also not completely implemented? they don't seem to tech, like the Chas in the DC version... Chaos and Orks do seem to function "normally", haven't tried out the rest of the factions' AI. Could also mean that my game needs a reinstall...
interesting, never thought of that tactic :)
btw, are you aware that a negative push force pulls stuf to the ground rather than towards it? could be usefull to keep stuff on the ground while pulling ;)
Theoretically speaking, it's actually possible in generals ZH. Well that is if it'll just have a field that pulls stuf towards it like the magnet in Supcom 2, or if it just pushes stuf away from it's position.
Just a little advice to the modders though... my theory of getting this to work would probably break the fan trucks logic with letting stuf fly off.
I expect the removed/renamed some unit, and the ai on that map at 10-20 mins in game is like "OMG i can't find this unit i'm supposed to build... AAAAA" and crashes the game. Or they could've made a coding mistake in the challenge...
Hmm, one could say that these buildings were initially deployed elsewhere and have been relocated, so i can't say i really mind it.
A similar rusty/paintdamaged look that did bother me was from Supreme Commander 2, i mean they're building units right on the spot and then come out of the factory with paint damage??
I believe he was doing something with the unity engine...
it looks like a lynx APC with a gun upgrade..
If by map scripting one would spawn an object with a status field and reuse Frenzy(or another buff) power to decrease range/accuracy then yes, the vision range however is a totally different piece of cake. There's only one thing modifying unit vision range i believe, and that's "Search and Destroy" battleplan from the strategy center.
Rias Gremory, Tenshi would be seccond choice
Testing the mod is a phase of development, testing is not neccesarily boring ;) or better to say usually it's not boring...
Is that a new nuke cannon left of the helicopter? looks rather interesting
new imrpoved version of the Fatboy?
You say you have directx11 which makes me assume you could run it.
Easiest way to find out is try it ;)
First thing that comes to mind: AC 1000 Terror, but i wonder what it would really be...
In the mods last version i noted that the unit builder was broken, was the "fix" for that to have most combinations templated in the build list?
Dictatorship?
all follow the will of the hive mind, well atleast that's what i gather from the PC game.
Obviously EA said no when asking if you could "steal" their franchise. No surprises here
But Generals Revolution doesn't seem to be a C&C like EA's making them, simply put it's way better then they could ever make. Now as Anubis_theDark here points out the only thing they could be complaining about is their content like the faction name GLA, stay clear of that and they won't be able to complain whatsoever. I mean what's really new these days, and not somehow inspired by something else?
Is the chandler hovering or otherwise not on the correct position?
finally someone that understands that someone blowing up would damage his allies as well.
So, let me get this right... one does more damage to the apc when shooting it's passengers(behind the red door) than when shooting at the vehicle itself? :P
I guess it's to prevent faction matching, so the ability will be purely used as a backup rather than a cheap trick to mix factions.
What exactly are you looking for on your fourth point?
Is it some face sketches for different characters?
Or is it more some sketches of outfits and equipment?
Or do you need complete designs/sketches of specific characters?
Either way if you can send me a description i might be able to make some sketches.
The-Light
Nils-Erik joined
I am a dreamer, sometimes a coder/artist/designer/modeler/animator/gamer/listener/helper/student/thinker, and much more. I like to think of things that nothing is impossible, and I learned throughout time that there'll always be another day that'll be a better day. A nice quote I like to live to is: Death smiles at us all, all we can do is smile back. The only thing that I believe in is a persons will, If one really wants to do something he/she will be capable to do such a thing, that's how I learned most of the stuff that I know.