I am now importing the scenes models from wings 3d into a brf, this will again take some time as I have to import each individual model, convert textures into dds, create bump and spec maps, set up the materials of these textures in open brf, apply materials and then set the scene up ingame with entry points and such.
This is again a boring phase in mod development but soon I shall have it ingame so don't worry. Here are a few pics of my organisation of this scene, you can see the folders, textures and more. These folders have their own subfolders and overall there are over 500 different files so far and this will grow, just a little insight into what I have to deal with.

"This is again a boring phase in mod development"
??? Is there a not boring phase in mod development or do you mean it is boring for us to see this?
Both as I get bored doing all this work as it's not really engaging but it has to be done.
Testing the mod is a phase of development, testing is not neccesarily boring ;) or better to say usually it's not boring...
Well im not exactly testing the mod but gathering all the models and textures and then getting them ingame.
Not very optimistic I see.
Well it's just the facts but yea I know what you mean.