• Register

This member has provided no bio about themself...

Comment History
Soley1x1
Soley1x1 - - 16 comments @ Super Gunball DEMO

This game is fun though it needs more polishing and refinement. It is a game in progress.

It will be nice if you remove double jump and also reduce the bounciness.

However, it was working well and I enjoyed it.

Soley

Good karma+1 vote
Soley1x1
Soley1x1 - - 16 comments @ Mushroom Crusher Extreme

The game is very nice to play, but the keys are very confusing. WASD does not match with Isometric view and it makes it hard to concentrate.

I like the pixel art and magics.

Good karma+2 votes
Soley1x1
Soley1x1 - - 16 comments @ Little War Online Closed Beta complete success!

It looks promising.

How many players can play/connect at the same time?

Good karma+1 vote
Soley1x1
Soley1x1 - - 16 comments @ Stupid Stones Adventure - demo 0.2.0

Wow,

I loved the song. I will definitely listen to that again and again.

That is very nice to see that you work hard on this game.

Good job guys!

Good karma+1 vote
Soley1x1
Soley1x1 - - 16 comments @ Gravity Den

Nice game!

I liked it! but WASDE keys are a little hard to manage. If you could make it like SHIFT + ARROW, that would be great. For a simple game, 9 keys are a lot!

E : press <Enter> to enter makes more scene instead of E!

and shift + arrows to change the gravity or left left for D or up up for W will work as well.

PS: it is similar to VVVVV though, but as I mentioned above, I liked it and it will be a nice game ;p

Good karma+1 vote
Soley1x1
Soley1x1 - - 16 comments @ Mr. Moustachio's playthough of the new Pre-Alpha coming soon!

Please change back dash to forward dash, or put a forward dash as well. Just back dash made me feel throw up.

The game is so awesome! I loved it!

Good karma+1 vote
Soley1x1
Soley1x1 - - 16 comments @ Characters

nice characters!

Good karma+1 vote
Soley1x1
Soley1x1 - - 16 comments @ Stupid Stones Adventure - demo 0.2.0

No worries, I will help.

put some skip level cheat codes so I can ignore a level to reach to further levels.

also do these if you like them:
- instead of lock icon, which has nothing to do with freezing stones, use a stop watch timer! and play a tick sound for it if activated.
- add each power icons when they are achieved. I remember that they were there from the beginning, so that will be great if you see them when you really found them.
- move all the 3 powers a little up and create a room for Bob's icon (um you know, it is hard to see life bar there, I remember that most of the life bars and lives were of the top-left, so having it on the bottom does not grab my attention to my life that I have - remember when I told you that the hot point of the game is on the top of the screen, you barely watch the bottom of screen as this game nature implies it - you have your bonuses / enemies and interactions coming from top , right?) - anyway, let Bob's icon be the first one and his health bar on the top of the icon instead of its bottom. Like this: B`````` instead of Bx3...... . You get the idea, right? Bob may have no lives as it may have a life bar of 6 hit.
- as I mentioned a little dynamic parallax backgrounds will be fine. I like that aura effect for the 3rd or 4th level so much. It does not need to be complicated, even a simple noticeable moves is perfect.

Good karma+2 votes
Soley1x1
Soley1x1 - - 16 comments @ Stupid Stones Adventure - demo 0.2.0

However, they are some simple ideas, you have done a great job with this game already.

Good karma+2 votes
Soley1x1
Soley1x1 - - 16 comments @ Stupid Stones Adventure - demo 0.2.0

Also now I noticed the yellow target key!

why don't you put it in the above of the screen where player has all his focus all the time to see the coming stones, that makes so much sense instead of looking to left or right!

That key can be left there, but use it for another purpose, like you need to fill it with coins like items as they will be needed as the shield of your UFO. that can be filled with something like yellow ruby stuff. and the last stone form the last wave will drop it by default to empesis that you have to kill all the stones.

for boss battle you can hide generator, ruby indicator, wave indicator, and just use the boss life bar alone on the top which was fine. You see, if you put the coming way indicator on the top, then users will focus on that part. I bet you on this as it works perfect for the boss as I constantly checking that section to see when I will beat the boss.

for that -ruby/glod material/or shild ingredient- indicator, you can leave it there.

make the score number big big big! and it should be much more visible. instead of text, why not a $ sign for that or something like a stone or skull of a stone like a white dead stone face with two huge black empty eye balls, like pirate flags but with stone skull ;p

Good karma+2 votes
Soley1x1
Soley1x1 - - 16 comments @ Stupid Stones Adventure - demo 0.2.0

The generator is fine if you add some animation to it, like steams coming out of it every 20 seconds.

If enemies his the ground, you may shake you camera to show that an earthquake happened and it put more damage to your participial working generator until it stops it and you have to to the level again!

If more damage happen to generator, you can use a flashing red alert (glow) to show that your generator is about to explode (instead of you flipping and dying from the generator crash, right, because if your generator die, you will be stock so let the generator explode and show a notification and you lost the generator)

Good karma+2 votes
Soley1x1
Soley1x1 - - 16 comments @ Stupid Stones Adventure - demo 0.2.0

Here is the review for you --> Pastebin.com

I put it in pastebin as it was long to post it via this comment box!

Good karma+2 votes
Soley1x1
Soley1x1 - - 16 comments @ Stupid Stones Adventure - demo 0.2.0

I wrote a 4-page review about your game, but don't know how to send it to you.

I wrote it on a paper, but I have to type it first. I will send it to you as soon as I finished it. Please remind me by a reply to this post if I forget it.

Good karma+2 votes
Soley1x1
Soley1x1 - - 16 comments @ Stupid Stones Adventure - demo 0.2.0

It is a nice game, but I really forget the key orders for the colors. It kills the fun out of playing. It would be great if you think about a way to make it easy to fire at colored stones.

Also, can you please separate the tips? Reading a long list of how to play is boring at the beginning. It can be like a tutorial stage where it will teach you how to play and that will be it.

Music and artwork is awesome. Game play is fine, but again, I have serious issues with tapping the keys. Can you also please provide a mouse support? It will be great.

Good karma+3 votes
Soley1x1
Soley1x1 - - 16 comments @ Planet Centauri

Very nice game!

Good karma+4 votes
Soley1x1
Soley1x1 - - 16 comments @ Stupid Stones Adventure - new demo out now!

Very nice artwork!

Good karma+1 vote