get zandronum 3.2 alpha, it will also be compatible with that version and futureproofed for later versions
get zandronum 3.2 alpha, it will also be compatible with that version and futureproofed for later versions
i should have waited to release...
use the alpha of zandronum 3.2, i future proofed the mod so that it works with later versions of zandro.
the official maps of Terminator: Arena, are now baked into the latest version of the wad.
these maps will be archived but will be still available for download, they kind of suck because i wasn't as good at mapping.
it's always good to look back at your old maps and see how much you've improved.
if you didn't like me at my worst, you don't deserve me at my best :P
a bit of transparency, im messing with the spawners and if I broke something, let me know- im half asleep :s
i just had to shadow update the mod, all the spawners for both classes should be working now along with their skulltag weapons as well. this is what happens when you don't platyest enough.
edit- mod is now updated, new maps and spawners are now fixed.
I've updated the Terminator Monster Conversion mod to 3.0. Enjoy
the mod would be perfect if the Rampage class had a fist weapon that worked with the berserk :P. otherwise, very nice job! I'm updating my Terminator Monster mod to be proper now, I'm currently running it with your mod and it's good fun. I'm thinking on linking this mod with my terminator mod for people to see it and play it with mine. Thank you for creating this content.
feedback: Create a melee weapon for the Rampage class.
im updating the mod to 3.0 with overhauled graphics and enemy behavior. i've scrapped the old files completely and started from scratch.
im updating this mod form scratch with new graphics, code, and some new monster behaviours. 3.0 is on the way!
im going to be eventually be overhauling the terminator monster mod with 3d models and new behavior.
this is my earlier work and if you are looking at this page, i would recommend directing to this page:
Terminator : Arena is a proper PVP Zandronum compatible deathmatch mod with superior graphics and maps. thank you for your support.
I will continue to update the mod! thanks!
np
one last thing to the notes that i forgot to add, (I think it's in a changelog lump in the wad file), is that i buffed the Soul Eater shotgun by adding one bullet to the fire pattern!
specal thanks to ExWiz and RightHandMan for helpling me with feedback and playtesting.
Game dev be difficult.
there are a few graphic errors i didn't catch in playtesting. smokes bfg shares code with cyrax in a single frame, making a frame the wrong color. this is fixable with one peace of code. as for kotal kahn's death animation freezing up, that will be hard to fix but i think it's a zandronum glitch as well. not sure.
i use custom damage types that are defined in the custom playerclasses that invoke a special death.
finally upcoming updates will come with the inclusion of medals in the MEDLEDEF lump that will be added to a newer version of zandronum.
disclamer- there are no finishers for monsters but there are SOME default damage types for weapons that work with brutal doom monsters such as the damage type Fire and Ice. but it's VERY limited. the Fatalities are mostly meant to be against other players in a deathmatch or PVP setting.
hello friend of doomdev667, no you may not use this property that i've created, it will likely be taken down soon due to it being uncredited work, i've made the sprites in this mod. why are you and doomdev667 stalking me with multiple accounts btw, even on discord?
this sprite was created by me, by tracing over a picture of an arcade gun taken by CacoDoomer on the DOOMWORLD forums. I later updated the graphics with a 3d model in later iterations of the mod.
you've ripped this form my OLDER terminator mod. the lease you've could have done is used the UPDATED Terminator: Arena version of the grphaics- because those are better. also, am i or CacoDoomer credited properly for this?
form now on, UMKD will only be updated in the zandronum source port for deathmatch compatablility-will of course still work in single player mapsets as well. also I've added Kotal Kahn in UMKDZ v 1.3 have fun :)
Kotal Kahn is a thing now
if there are any glitches or visplain errors let me know i'll fix it and update it
ive just added sektor!
the DM mod is coming out soonish. after a bit of playtesting, i'll have it in 1.0
get it on IDgames Archive!
could i edit your mod and take weapons form it to make a deathmatch mod in the future? I'd completely reprogram the weapons form scratch!
it shouldn't support jump, and you shouldn't run brutal doom with it.
Thank you SO much! the maps where deveoped by myself and Obake The New from doomworld.
you should totaly make this zandronum compatable and make a deathmatch focused version.
you'll need to run it in DOOM II: Hell On Earth
SkeletronMK666
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