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Hello, mod developer SkeletronMK666 otherwise known as SkeletronMK5 or skelly has entered chat.

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I've thought to myself, I've made so many terminator mods. in the beginning of my modding career my mods started out with humble beginnings with a mod called Terminator Annihilation released on idgames archive. It was a subpar mess with unfished sounds, bad graphics and code that i needed help with. Later on, i wanted to make the terminator class more classic feeling with the original weapons from the move so I've made a playerclass call terminator: classic in my mod Terminator Mayhem Arena. This class was also sub par, however once i released the classic playerclass mod, i started on development on another deathmatch mod, one that would shape my reputation as a doom modder. Terminator: Arena Classic edition was the name of it. it contained classic weapons you see now, such as the spas 12, M47 grenade launcher, and minigun. A 1.0 was released witch was mediocre at best. it wasn't untill i meet Kaapeli47, mod developer of insanity deathmatch witch i grew my influences and style of deathmatch modding from. He helped me with graphics, balance, and sound. I seen that his mod Insanity Deathmatch has overpowered weapons, and that ALL of his weapons where overpowered. i wanted the same for my mod because it was incredibly fun- so we started developing. Eventually version 2.0 was released and i rebranded the mod to Terminator: Arena, began remaking maps, weapons, and graphics. Over time i didn't need to rely on Kaapeli for help, and i grew my own skills, is started using Blender render 3d graphics into 2d animations, i developed skills to making proper deathmatch maps,details and all, and finally i have compiled enough skill and talent with the influnes of others and help from the doom community that i can finally say that i've made a proper wad. This leads to the future, Terminator: Arena 3.0 (definitive edition). this Version will be the mod you come to play when you talk about terminator deathmatch. It'll be so definitive that i'll release it on IDgames archive on doomworld and moddb, and It'll be the FINAL update to the terminator mod!



TermArena3.0 will be released once Zandronum 3.2 is in a stable release, this means there will be some waiting to do. once this happens, be prepared to FRAG! The update will contain 3d pre rendered terminator hands, along with new maps by my friend The1AndOnlyBloo AKA Bloo, along with balance reworks. Keep and eye out. thank you everyone for the playtesting, development help, and public community sessions from the Euroboros community.

2.0 COMING

2.0 COMING

SkeletronMK666 Blog
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