Link to it on Steam? Whats the price? Im keen!
Link to it on Steam? Whats the price? Im keen!
They should have released Europe at the start instead of the big, boring and dusty African maps.
Steamworks or nothing.
The one on the left is BF1942 engine.
Where is Sven Coop 2? Who cares about Half Life 1 - you've just been completely overtaken by Synergy now.
Yeh but isn't Zombie Panic just Left 4 Dead but crap?
I guess at only 30mb what can you expect? And it wasn't hyped on halflife2.net etc.
Instead of a crappy ad can you tell us what updates are this release?
(buried)
Wheres Sven Coop 2?
Great fun, I'm having no steering lag, just make sure you play on a low-ping server.
Fantastic mod - 10!
The game works well with 24 players though - I wouldn't agree with the 18 player limit.
The gameplay to me is nothing new, but I give the mod credit for being very well presented.
Hang on... thats it? Pretty crappy selection of mods. No one even plays AOC or ES. One of the videos up there hasn't even been properly uploaded. Last year's awards were much better :-(
This mod has greatly improved since 1.2, gameplay is much funner and team-oriented. This is my favourite mod atm behind Empires!
Insurgency doesn't have tanks or planes.
When does the next part come out? (Editors?)
Counter-strike is great! Ooops, I mean Insurgency.
Why launch a fancy website without (ingame) media of any kind?
When are the results and radio party?
Wow, massive early Half-Life dominance. I can't believe I didn't buy the original game for so long..
As an earlier poster said below, the success of a released mod comes down to how well it designed and marketed to players. There are so many high quality games available today, both professional and mod-based, that your game really needs to stand out.
There are ever-expanding opportunities to promote your mod - websites like MODDB, on Steam (if on HL2), in magazines and other gaming websites.
Also, I think this year has been difficult for mod makers. There have been so many high-profile games taking player's attentions. I think 2008 will be a much better year for mods as a lot of big projects are refined and released.
Too often I think mods are designed by highly technical people (mod makers) who forget that whilst the majority of their potential audience might be heavy gamers, few will be mod makers themselves. They see the project as 'their own' and refuse to budge on issues which would give the mod a broader appeal. I know this from first hand experience, working as a PR leader on a BF2 mod for about a year, and from playing a lot of mods.
A good recent example I think is the Forgotten Hope 2 mod for Battlefield 2. The game has been hugely hyped, but failed to live up to a lot of people's expectations, with the number of active players rather small. I believe the team failed by blindly trying to recreate their original game despite the fact that people wanted a WW2 mod for BF2.
This is definitely my favourite HL2 mod, and mod of the year, in terms of pure entertainment. It lacks the style of Dystopia, and the period coolness of PVKII or BG, but is still heaps of fun on the nearly 50 player Mittoes server. Vote!
Great mod, just wish there were some better (20+ players) servers, or even that Texas 20p server that was up the other day.
Great mod, just wish there were some better (20+ players) servers, or even that Texas 20p server that was up the other day.
With all this new research, I hope they allow you to queue up research like you can in the AOEmpires series.
Definitely Empires 2.0 for HL2 - awesome game, one with *gasp* highly populated servers!
I'm in the room where the portal develops and the dropships fly out, I've deactivated the forcefield and got the Combine gun (AR2?), what do I do now to shut down the portal?
So we just have to run past them? Is this an FPS or an athletics simulator? :P
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