Just an average young guy who started down the dark road of making a game. Here I am. Feel free to contact me about anything you need or want to know. I'll try to be as helpful as I can.
The promised Big Changes are complete! The NKG has been restructured, with some new units and much better versions of old units. Read more to find out...
big changes have come!
Some very big changes are coming to Conflict Terra!
big changes are on the way!
This tutorial will detail how to get your hands on the game files for Conflict Terra.
how to get conflict terra
After some precious time away, it has been decided to reopen development of Conflict Terra!
development has officially restarted!
Development of Conflict Terra has come to a close.
locking up shop
After a few months of inactivity, the CT team is getting back in the saddle and wrangling up some cattle. In normal person speak, that means we're working...
back in the saddle
This tutorial will explain what to do after you get the files for Conflict Terra.
how to start a game of conflict terra
Our last news post told of our relatively unambitious goals for Version 1.03. While working towards those goals, an unpredicted opportunity fell into...
what we've been working on
Work on Conflict Terra has become slow and scattered, due to poorly defined goals and personal interferences (college!) So, we decided to outline our...
goals for version 1.03
Just a heads up that we have two autohosts set up for Conflict Terra in the Spring Lobby.
autohost available
Now that we've released version 1.00 to the public, what's next for Conflict Terra? Further balance, addition of gameplay features, polishing of the game...
what's next for conflict terra?
That's right, Conflict Terra finally goes public with its first release!
conflict terra version 1.00 released
Conflict Terra has taken a huge step forward in easing productivity!
conflict terra svn
A run-over of the roster for the NKG's Tech Level 1 Aircraft.
unit spotlight: nkg tech level 1 aircraft
In a decision to cut our losses and provide you, the small group of people milling around outside, with some product, we'll be releasing a playable version...
a shift in plans
Over three weeks of complete inactivity on my part are broken by some balancing and bug fixes.
wyverns and cowboys
Progress is slowed but still chugging along. Unexpected help is speeding up the PN texturing.
saturday, may 1, 2010 news
A run-over of the roster for the NKG's Tech Level 1 Tanks.
unit spotlight: nkg tech level 1 tanks
Ver.06 is the current workload. A promising playtest revealed a handful of bugs and unbalanced units, which will be addressed. Conflict Terra is getting...
friday, april 16, 2010 news
A gathering of four friends results in 25 textured and roughly in-game PN units for Conflict Terra.
the pn push
The Conflict Terra Development Team is indecisive about some issues revolving around our unit icons in the build menu. We're wanting to know what others...
ui opinions
A run-over of the roster for the NKG's Tech Level 1 Mechs.
unit spotlight: nkg tech level 1 mechs
Find out what NKG stands for, who the NKG are, and the basic idea behind the faction's design.
nkg faction overview
Work on ver.05 is underway. New units and the continuation of ironing out bugs and further balance of the existing units is the goal for this version.
monday, april 5, 2010 news
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