Features
Conflict Terra is a free, open-source RTS built in the Spring engine.
How to Get the Game
You need two things to play Conflict Terra:
After you get the game, you can either play a single-player match against a bot, or in a multi-player match against a friend!
Links
Unfortunately, ModDB has a rather lackluster notification system, so if you need to contact me about a bug or something not working, ModDB is not the best place. Here are some much more reliable contact methods:
In the year 2207 a hail of strange meteors strike the Earth, effectively killing an estimated 60% of mankind. Prior to the impact, the nations of the world moved bulks of their populations to space to dodge the coming apocalypse. All but one made this move. Japan decided to ignore the mandate and moved underground, building massive bunkers.
Fifty-three years later, mankind returns to the surface, and the struggle for resources of an unprecedented scarcity prompts one of the greatest conflicts in Earth's long history.
But will mankind notice the alien passengers that arrived with the meteorites?
Conflict Terra features a track made by Yoni Luria, a musician who makes very nice game music. Go and give it a listen... by playing Conflict Terra!
The first dramatic update to Conflict Terra happened over a year ago when we worked with the skilled Knorke of the Spring Community to bring a mining resource system to Conflict Terra. Part of that update involved switching over to the cruiser factory system, beginning the huge emphasis on mobility that would come to characterize CT as you could move your factories around the map. The second came when the Drones were introduced, a whole new and unique faction for players to play as.
Now, the third major update to Conflict Terra has arrived!
As specified in the above section with not-yet-made new units, there are still some units that need to be made to round out the Big Changes. However, I was wanting to get this out first so people can get a taste of what I've been working on.
In addition to the new units, I will be working on pathfinding (Forboding Angel, who is working on Evolution RTS, has recently released some helpful info on optimizing units pathfinding). I will also be working on making better, original, and more accurate weapon impact effects. The ones in the game haven't been touched in in almost 2 years I think!
And, of course, the continued effort of remodeling and improving the existing unit roster. Expect some balance work in the future, as this new system for the NKG is sure to shake things up!
So play, give me some feedback, and enjoy the game!
After some precious time away, it has been decided to reopen development of Conflict Terra!
After a few months of inactivity, the CT team is getting back in the saddle and wrangling up some cattle. In normal person speak, that means we're working...
The first official map pack for Conflict Terra! Read more to learn how to install these.
Rapid files used to easily and quickly update Conflict Terra. Consult the tutorial on how to use them.
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Is there a download link for an older version (one without the commander units? o.o)
Any interest in playing this? I just installed springlobby and i look forward to test this!
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Is this game dead?
Dormant is probably a better term. I haven't done anything to the game in quite a while, but I do think about it fairly often.
Hello, developer, I was watching the latest video and I was wondering. "hmmm.... and BING!" An idea popped up. I noticed that these factories were defenseless if an enemy overcomes you like you did in the video. So I was wondering if you could add a turret/weapon frame over certain building like a upgrade. These buildings could now defend itself, but at the cost of using its own energy. After this, two MORE ideas popped up. The turret/weapon frame could either shoot much slower per sec. or simply burn out its circuits because of overheating. Another, is a time limit setting like auto turrets dropped by ravens in SC2. Either way, i hope you can implement this to your game.
will this someday get an installer?
Someday, hopefully. I definitely want to do it, but it is something I don't know how to do. The current method of getting the game may seem cumbersome but it really isn't that bad once you set things up. If any of my tutorials need things added, I ask those issues be brought to my attention so I can make things more clear :)
Hi, I've just got the game up and running on my comp. Everything works fine, except for the fact that i can't see any of my units, or the enemy's. I can still select them and give them orders, and i see small round shadows where the unit should be. any one have a solution to this problem?
Wow, I don't think I've heard of that... First thing we'll try is the infolog. In your spring directory (should be Program Files/Spring), look for a file called infolog.txt Send me that file in either a PM or an e-mail (sanadaujiosan@gmail.com) or some other way, and I'll take a look at it. Make sure you do that right after trying to play. A new infolog is generated after every game you play, so it should be done after the buggy game in question. Thanks!
Sent you the info log!