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I am the Executive Producer/Lead Designer at Vex Studios, LLC. In addition to the many roles I play in video game development, I also love writing/composing music (which I will be doing for Jeklynn Heights). I currently attend Emerson College in Boston for a degree in acting.

Comment History  (0 - 30 of 38)
RyanWenke
RyanWenke - - 38 comments @ Trailers Released!

Which part of the trailer do you see a FPS drop? Specific time stamp will help.

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights on Early Access May 25th

It's been long - but the key is never give up! Hope you consider giving us a try next week :)

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Reserve Game Account/General Update

Can you message me on here the name you are trying to register and the email address? I'll verify if it's you! :)

Good karma+2 votes
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights

We just started a greenlight CONCEPT page for Jeklynn. Votes don't count towards getting the project on Steam, but we are able to track all the insights and see the popularity within the Steam community. This is very useful when it comes to making a final decision and gauging how the game will be perceived on Steam.

If you have an account, head over to Steamcommunity.com and make sure you rate/follow/favorite the project. More importantly, if you have friends who have Steam accounts, direct them to our page! Thank you

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights

Infamy? How so?

Good karma+3 votes
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights

Hey Gervaise,
Like us on fbook: www.facebook.com/jeklynnheights

We post more frequently on there rather than here. Development is going quite nicely - we will be starting up closed beta before you know it!

Good karma+2 votes
RyanWenke
RyanWenke - - 38 comments @ New Environmental Video

90 percent of our assets were created by a core group of about 3 artists.

Good karma+2 votes
RyanWenke
RyanWenke - - 38 comments @ New Environmental Video

We are going to possibly add a minimap to the bottom left hand side, and a few more graphics - just haven't gotten around to it yet. If we don't need the space, we'll scrap it.

Good karma+3 votes
RyanWenke
RyanWenke - - 38 comments @ Foliage in Jeklynn Heights

Be sure to follow our project also at: www.facebook.com/jeklynnheights

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights

For anyone actively following the game - "Like us" at Facebook.com

Spread the word!

Good karma+2 votes
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights

Thanks for following us! We are thrilled you enjoy what we have so far. More on the way! =)

Good karma+3 votes
RyanWenke
RyanWenke - - 38 comments @ WIP - User Interface

As we progress more I will definitely show how things look without bricks, chains, etc so we can collectively come to a conclusion :)

Thanks for keeping updated!

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ WIP - User Interface

There are going to be other elements on the bottom of the screen such as a minimap (that can be used instead of the radar). The bricks won't nearly be as noticeable but the issue is you need to tie all the pieces together. Having pieces of the level visible between UI elements will just look weird, that's why we have the top piece under the chains. If we didn't, you would be seeing parts of the game between each chain link.

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights - Small Gameplay Vids

Thank you! We are all looking forward to what you guys have in the works as well. =)

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights - Small Gameplay Vids

Just so we make sure we are on the same page, can you provide a bit more detail on what seems wrong? Is it just the first video when Benny is blocking and moving, or the thief's movements as well in the 2nd/3rd videos? Can you give me particular seconds within the video to look at?

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Slums vs Square Style

They are honestly just windows. Are they too bright? We can easily just decrease the intensity of the light there.

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Benny Channeling Orb

It's a debugging feature at the moment for us. The wheel lights up when you start channeling it to a bright red color. The orbs are on top of the posts as you can see in other shots. The wheels channel the "sanity" from those orbs to the players in order to gain benefits like weapons and special abilities!

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Hair Fryer!

Agreed - probably going to redo the slum window lighting. Glad we are on the same page :)

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights

We have decided to reveal 7 polished and/or new shots (1 a day for the next week). Enjoy :)

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights

Instead of releasing smaller bits of information and screenshots, we decided this year we would only showcase larger updates so we can maximize our time and efforts on what really matters (a fantastic game!)

Development has been fantastic the past few months and we are hoping to release a trailer video by the end of the summer. We'll keep ya posted =)

Good karma+3 votes
RyanWenke
RyanWenke - - 38 comments @ Thief vs. Barber

Good spot - we noticed it after. Has since been fixed!

Good karma+2 votes
RyanWenke
RyanWenke - - 38 comments @ A game of checkers

Just a general comment: We have purposefully been quiet this year so we could focus on non promotional updates and essential gameplay development (animations, weapons, abilities etc).

We will release some bigger stuff later this year. Keep checking our site and our IndieDB page weekly!

Good karma+3 votes
RyanWenke
RyanWenke - - 38 comments @ Join Beta for FREE/RPS Interview

Issues have been fixed - let me know if you encounter any other problems! :)

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Join Beta for FREE/RPS Interview

We are currently having an issue with emails that contain an underscore and period. Our website is built from the ground up, so unfortunately small mishaps like these are bound to happen. If you try to reserve an account WITHOUT those symbols in your email it should work fine (assuming your passwords match and your account contains no spaces and such).

The other issues should be fixed shortly. Thank you for your patience.

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Join Beta for FREE/RPS Interview

You should have got a message after thanking you. Try to log into the forums with the information you provided, if you can then it worked.

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights Character Video (Pre-Alpha Game Footage)

The dress has always sort of been an issue for animating. It's a layered dress so having it move realistically without any overlapping proved to be quite a challenge.

We will be working and polishing the animations throughout the development cycle. This is by no means the final product :) Tessie is a pretty slow gal however, so her animations will seem somewhat slower compared to characters you normally play as.

Good karma+2 votes
RyanWenke
RyanWenke - - 38 comments @ Sanity Post Shot

Make sure you all check out our website Jeklynnheights.com if you haven't already :)

Good karma+2 votes
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights Site Launch

Fair point Ayjona. Right now the game is entirely funded out of my own pocket. Any donation money that we do get goes directly back into the game development. If I were to accept pre-orders right now, all the money that would normally be used as income would go into development leaving the company with not much once we actually release.

Donating to test the game seems like a fair way to reward people who contribute to essentially the development of the title. Hope that clears things up.

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Jeklynn Heights Site Launch Coming Soon

The timer seems to have been set to 12:00 AM for everyone, but it should have been set to 12:00 AM Eastern time. I apologize for the confusion.

The site will be up max 4 hours :)

Good karma+1 vote
RyanWenke
RyanWenke - - 38 comments @ Promotional Game Shot Take 2!

Melee combat is in third person, ranged combat is in first person. There is no single player mode - although we would love to visit that after the multiplayer is released.

Good karma+1 vote