Indie game designer and freelancer based in Seattle, WA. I specialize in gameplay mechanic design, UI & UX, most recently for puzzle and educational games. My background is in design, and I've served as a technical artist and modeler and environment designer.
This is Alchementrix in puzzle mode. The player has just finished destroying the 4 stone tiles that were located in the middle of the board, and the game will next count up the metrics (number of moves, # of tiles used, number of powerups used, amount of each element remaining etc.,)