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Indie game designer and freelancer based in Seattle, WA. I specialize in gameplay mechanic design, UI & UX, most recently for puzzle and educational games. My background is in design, and I've served as a technical artist and modeler and environment designer.

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Adventures in mayhem!

robocognito Blog

I was laid low this week by a nasty head cold, but managed to get some assets textured and into unity. This screenshot shows the diffuse textures; there’s still a specular and other detail maps to come. Had a working meetup with Mr. Vinson, who’s gotten our mercurial repo up and running. It’s a nice change to make progress, even if I feel like dog vomit.

Then I realized: hey, I think I should start blog posting on Indiedb too. Any post that mentions dog vomit is sure to be a hit there!