Platforms: iOS and Android?? How in the heck do you get this game to run on the mobile? :D
Platforms: iOS and Android?? How in the heck do you get this game to run on the mobile? :D
Holy hell! This is an indie game? How long have you spent making it?
Congratulations to all the winners!
The game was made by a small team of four Finnish developers. Rayhouseproductions.com And to all of the good people asking for keys: "May the odds be ever in your favor!"
Thank you! The game is -40% for the first week, so if you're interested now is the time to try it out. :)
Thank you very much! We've tried to fix the resolution bug with the new version of this package.
Oh, this project is still alive? Neat! I remember seeing those early videos of it and being very impressed. :)
Thank you! :) It's been a long journey for an indie game made by four people. We are really happy to get to show what we've been working on.
I love the pitch and your art style looks neat! :)
Damn this game looks neat! Keep up the good work :)
Howdy! Did you develop the Raycaster Game Maker engine? I'm trying to track down its original creator.
Hello! I just played your Meltdown game. It was a real blast from the past :D Did you make the engine yourself?
Thank you! We've kicked the development of Kalaban into full gear this year. For the moment it's coming along nicely.
This is cool :) Great job on the game, it seems like it's still been a relatively short devcycle. Which is a good thing, of course. What will the price tag be on the game upon release?
Why is the release date still "TBD"? Awesome game by the way! Well worth all the years of development and hard work.
Well the graphics look nice! :) Have to download it and give it a try
Thank you! We're working on a complete re-haul for the light & shadow system right now. It's going to be much more cinematic and horror style, with colored lights and dynamic shadow and light objects. We'll be posting fresh screenshots of it soon!
Thanks! We've put a lot of time and effort into the environmental art and character animation, so its nice to get some feedback. We still do have a monumental task ahead of us with all the characters and scenes.
Developing games full indie is quite laborous and unstable process. In that style you have no publisher, no backing and have to develop the product with your own money and own time.. Hopefully we can make it through!
It's a good addition to the atmosphere which we have cooking in the game. We're working out ways to combine interesting exploration, adventure game mechanics and action.
Thanks! We're hard at work to finish the first act of the game by the end of May. The progress has been slow, as our team members also have other jobs and we currently can't develop the game full-time.
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