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I'm an enthusiastic environment artist looking to start a career in Finland. Very experienced in Blender and UE4, my main focus is the lightning and ambience, which in my opinion, can make or break a game. Also I'm quite proficient at putting materials together. My first contact with a game engine was when I started making maps for Counter Strike Source back in 2005. This passion of mine to create environments dates back to early UDK days, been making prototypes and small projects ever since, always looking towards a professional career.

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Report RSS gg_mountain_v2 (wip)
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Description

This is the current build of gg_mountain_v2, the fog needs to be corrected, there will be 2 more sniper posts, still needs to be added a sun, and correct the brightness...
Rendered by source recorder (60fps) not fraps. Recoded with nero recode. (30fps)
AND for the first time ever I'll try to make a radar map.