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I'm an enthusiastic environment artist looking to start a career in Finland. Very experienced in Blender and UE4, my main focus is the lightning and ambience, which in my opinion, can make or break a game. Also I'm quite proficient at putting materials together. My first contact with a game engine was when I started making maps for Counter Strike Source back in 2005. This passion of mine to create environments dates back to early UDK days, been making prototypes and small projects ever since, always looking towards a professional career.

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cs_island_beta3

cs_island_beta3

Multiplayer Map 1 comment

This version has destroyable walls (the castles will be almost all destroyable), the rain is too much already got feedback from gamebanana, and well...

de_island_beta_release

de_island_beta_release

Multiplayer Map 1 comment

BETA RELEASE IS FINALLY HERE! This is going to be the base map for all other versions I told before (cs, gg, dm, zm). I know this map has some bugs, i...

de_island_alpha_r-fixed

de_island_alpha_r-fixed

Multiplayer Map 2 comments

The palms didn't appear because there was no .bak file with them, just added it. The palms should appear now. And the water shouldn't appear black as...

de_island_alpha_release

de_island_alpha_release

Multiplayer Map 2 comments

This map is the biggest I have done so far, I couldn't get it analysed for bot playing, it crashes while analising the map. If you manage to get the map...

gg_fat_final

gg_fat_final

Source Developers Multiplayer Map 2 comments

This is my 1st map released online. It had a buggy start but hopefully all bugs have been solved, I like the visual I accomplished, but as the gungame...