Nice, but does it have fish ai? xD
Nice, but does it have fish ai? xD
Given the right intructions and software I would gladly release the updates on desura. Contact me if you are interested.
is that the hud code? I think it looks like it...
Well I have been very busy with college and sh*t, but I plan to convert gg_mountain_V2 to a koth TF2 map and maybe extend it for a cp map.
They (in Crysis 2) mistake alcatraz with profet, so that's why they say that's profet, the guy in the nanosuit is still alcatraz. So Crysis 3 IS a sequel to Crysis 2.
Confusing to see the sniper laser? The laser is blue! there's nothing else blue on the screen, how is it confusing?? :S
gg_mountain_v2 comming soon guys! Expect a trailer xD
Guys I'm gonna change the textures of this map. I just got some darker textures for the walls and a reflective floor.
It's a shame I know it, but the fps can drop like hell when they are wobbling and colliding against each other.
I haven't figured out why the lights appear square... I'll try to fix that soon.
There was no glass :P I used the one from cs_militia but I put the wrong entity in it
I is now fixed. I'll have some screenshots in a few hours.
I'm a mapper but I am in college too, I can only work like 1 or 2 hours a day. I started mapping 2 years ago, so I'm still new to some things... you can see my work on my moddb page. If you are interested, and you don't bother with a one-two hours a day, contact me. I'm on games design in college too, if it's important to you. see'ya
I dropped this idea because of the lag and the performance. They will be now standard breakable rocks. Beta5 coming in a few days.
THE SCREENSHOT IS FROM THE EARLY BETA, THIS version doesn't have grass and has palm trees instead
Guess what: valve fixed hammer! The beta is already available both here and on gamebanana
Well people, as valve screwed up hammer I can't release the beta of de_island this weekend. Sucks I know. As soon as Hammer is fixed I'll finish the beta and upload it. And before the final release I'll do several versions of the beta (cs, zm, awp, and maybe for hl2 dm).
Thanks for your patience and keep up the feedback coming!
I've just been provided a .nav file, I'll post it soon
one thing: the palms doesn't appear, I'll upload a fixed version of it
as you can see here, the right side is in the map, the left side is the 3d skybox, and it looks awfull
Hi guys! I'm still trying to master hammer and I wanted some feedback on my maps if you could... Check my moddb profile.
Keep up the good work!
And by the way, the 3d skybox looks weird, still haven't mastered it :P
HE'S ENCHANTING THE DEAD CT! HE WILL BECOME A ZOMBIE!!! xD
I still haven't found out why cs:go keeps remembering me of left 4 dead 2...
those looks are the ones that made the map confuse, check my new map, gg_rocks_v1
already uploaded both maps to moddb, they should be on the downloads section soon. Have fun ;)
popifresh
Claudio joined
I'm an enthusiastic environment artist looking to start a career in Finland. Very experienced in Blender and UE4, my main focus is the lightning and ambience, which in my opinion, can make or break a game. Also I'm quite proficient at putting materials together. My first contact with a game engine was when I started making maps for Counter Strike Source back in 2005. This passion of mine to create environments dates back to early UDK days, been making prototypes and small projects ever since, always looking towards a professional career.