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Alessandro "Ordnas" Capriolo - Game Programmer and Game Designer

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Citizen Pain | Silver Knight back stab | Devlog 25/04/2024

Citizen Pain | Silver Knight back stab | Devlog 25/04/2024

Citizen Pain | First-Person Action Prototype

Fight against a Silver Knight enemy with back stab.

Citizen Pain | Stairs going down into the dungeon | Devlog 24/04/2024

Citizen Pain | Stairs going down into the dungeon | Devlog 24/04/2024

Citizen Pain | First-Person Action Prototype

I’m doing the stairs going down into the dungeon.

Citizen Pain | Green Knight damage | Devlog 23/04/2024

Citizen Pain | Green Knight damage | Devlog 23/04/2024

Citizen Pain | First-Person Action Prototype

The Green Knight is one of the strongest enemies in the game.

Citizen Pain | Castle greybox is progressing quite fast | Devlog 22/04/2024

Citizen Pain | Castle greybox is progressing quite fast | Devlog 22/04/2024

Citizen Pain | First-Person Action Prototype

The level design of the castle is progressing quite fast.

Citizen Pain | Possession on a Soldier Spearman | Devlog 21/04/2024

Citizen Pain | Possession on a Soldier Spearman | Devlog 21/04/2024

Citizen Pain | First-Person Action Prototype

Prototype of the Possession ability on a Soldier Spearman enemy.

Citizen Pain | Castle level design and Weenies  | Devlog 20/04/2024

Citizen Pain | Castle level design and Weenies | Devlog 20/04/2024

Citizen Pain | First-Person Action Prototype

I'm starting the level design of the castle, with the walls and the shortcut tower that takes you back to the bonfire.

Citizen Pain | Skeleton enemies and destructibles | Devlog 18/04/2024

Citizen Pain | Skeleton enemies and destructibles | Devlog 18/04/2024

Citizen Pain | First-Person Action Prototype

Combat against 2 Skeleton enemies and showing some destructible.

Citizen Pain | First Person Action Prototype | Spatial Communication | Devlog #14

Citizen Pain | First Person Action Prototype | Spatial Communication | Devlog #14

Citizen Pain | First-Person Action Prototype

I'm currently focus on the spatial communication of the Citadel, iterating on how to motivate player movement.

Citizen Pain | First Person Action Prototype | Weather mechanics | Devlog #13

Citizen Pain | First Person Action Prototype | Weather mechanics | Devlog #13

Citizen Pain | First-Person Action Prototype

First prototype of Weather System linked to Player Health.

Citizen Pain | First Person Action Prototype | New Gameplay Mechanics | Devlog #12

Citizen Pain | First Person Action Prototype | New Gameplay Mechanics | Devlog #12

Citizen Pain | First-Person Action Prototype

Since last month, I've begun implementing new gameplay mechanic.

Citizen Pain | First Person Action Prototype | Boss Battle | Devlog #11

Citizen Pain | First Person Action Prototype | Boss Battle | Devlog #11

Citizen Pain | First-Person Action Prototype

I started the implementation of the boss battle, intending to challenge the player as a final test to ensure mastery of the game mechanics.

Citizen Pain | First Person Action Prototype | Environment Hazard | Devlog #10

Citizen Pain | First Person Action Prototype | Environment Hazard | Devlog #10

Citizen Pain | First-Person Action Prototype

Over the past few weeks, I've implemented some gameplay mechanics, with a primary focus on the environmental hazard, which I had some fun, as it's represented...

Citizen Pain | First Person Action Prototype | NPC | Devlog #9

Citizen Pain | First Person Action Prototype | NPC | Devlog #9

Citizen Pain | First-Person Action Prototype

I introduced a non-playable character (NPC) into the game. This addition serves multiple purposes, introducing the potential for additional interactions...

Citizen Pain | First Person Action Prototype | New enemies | Devlog #8

Citizen Pain | First Person Action Prototype | New enemies | Devlog #8

Citizen Pain | First-Person Action Prototype

This weeks I implemented 2 new enemies: Soldier Axeman and Silver Knight with Claymore.

Citizen Pain | First Person Action Prototype | Green Knight | Devlog #7

Citizen Pain | First Person Action Prototype | Green Knight | Devlog #7

Citizen Pain | First-Person Action Prototype

I introduced a new enemy, the Green Knight, who is a stronger version of the Silver Knight, but uses a spear instead of a sword.

Citizen Pain | First Person Action Prototype | Silver Knight | Devlog #6

Citizen Pain | First Person Action Prototype | Silver Knight | Devlog #6

Citizen Pain | First-Person Action Prototype

This past week I implemented the Stunlock: in particular cases (like when the player’s stamina is over), an enemy's attacks causes you to temporarily...

Citizen Pain | First Person Action Prototype | Soldier Spearman | Devlog #5

Citizen Pain | First Person Action Prototype | Soldier Spearman | Devlog #5

Citizen Pain | First-Person Action Prototype

I have included a new enemy, the Soldier Spearman.

Citizen Pain | First Person Action Prototype | Rolling boulder | Devlog #4

Citizen Pain | First Person Action Prototype | Rolling boulder | Devlog #4

Citizen Pain | First-Person Action Prototype

This past week I implemented the rolling boulder, one of the traps in the level. It's a cinematics instead of being a physical object, because I wanted...

Citizen Pain | First Person Action Prototype | Parry | Devlog #3

Citizen Pain | First Person Action Prototype | Parry | Devlog #3

Citizen Pain | First-Person Action Prototype

I finally managed to post a new video about my progress! These weeks I implemented a couple of gameplay mechanics. I added the Parry, since in a serious...

Citizen Pain | First Person Action Prototype | Strong Attack | Devlog #2

Citizen Pain | First Person Action Prototype | Strong Attack | Devlog #2

Citizen Pain | First-Person Action Prototype

This week I devoted it completely to gameplay. I introduced a visible health bar above enemies, with a second yellow bar to indicate the damage of the...

Citizen Pain | First Person Action Prototype in Unreal Engine 5

Citizen Pain | First Person Action Prototype in Unreal Engine 5

Citizen Pain | First-Person Action Prototype

Hello everyone! As a personal project in my spare time I’m developing a prototype of a first-person action game, project codename is Citizen Pain.

Conformity

Conformity

Conformity

Conformity is a first-person horror video game prototype created and developed by Alessandro Capriolo. The majority of the game is set in an abbandoned...

Rocky Knight

Rocky Knight

Rocky Knight

Rocky Knight is a Beat 'em up prototype game developed by Alessandro "Ordnas" Capriolo.

Update 1 - October 2016

Update 1 - October 2016

Daemon - 2d platform

In the new update has been added new features!!!

Daemon - 2d platform, play it on your browser

Daemon - 2d platform, play it on your browser

Daemon - 2d platform 6 comments

It is a platform created by me. You can play Daemon on your browser.

Monster Bobble World released

Monster Bobble World released

Monster Bobble World

Monster Bubble World is a puzzle game, single-player, for PC.