Alessandro "Ordnas" Capriolo - Game Programmer and Game Designer
Fight against a Silver Knight enemy with back stab.
citizen pain | silver knight back stab | devlog 25/04/2024
I’m doing the stairs going down into the dungeon.
citizen pain | stairs going down into the dungeon | devlog 24/04/2024
The Green Knight is one of the strongest enemies in the game.
citizen pain | green knight damage | devlog 23/04/2024
The level design of the castle is progressing quite fast.
citizen pain | castle greybox is progressing quite fast | devlog 22/04/2024
Prototype of the Possession ability on a Soldier Spearman enemy.
citizen pain | possession on a soldier spearman | devlog 21/04/2024
I'm starting the level design of the castle, with the walls and the shortcut tower that takes you back to the bonfire.
citizen pain | castle level design and weenies | devlog 20/04/2024
Combat against 2 Skeleton enemies and showing some destructible.
citizen pain | skeleton enemies and destructibles | devlog 18/04/2024
I'm currently focus on the spatial communication of the Citadel, iterating on how to motivate player movement.
citizen pain | first person action prototype | spatial communication | devlog #14
First prototype of Weather System linked to Player Health.
citizen pain | first person action prototype | weather mechanics | devlog #13
Since last month, I've begun implementing new gameplay mechanic.
citizen pain | first person action prototype | new gameplay mechanics | devlog #12
I started the implementation of the boss battle, intending to challenge the player as a final test to ensure mastery of the game mechanics.
citizen pain | first person action prototype | boss battle | devlog #11
Over the past few weeks, I've implemented some gameplay mechanics, with a primary focus on the environmental hazard, which I had some fun, as it's represented...
citizen pain | first person action prototype | environment hazard | devlog #10
I introduced a non-playable character (NPC) into the game. This addition serves multiple purposes, introducing the potential for additional interactions...
citizen pain | first person action prototype | npc | devlog #9
This weeks I implemented 2 new enemies: Soldier Axeman and Silver Knight with Claymore.
citizen pain | first person action prototype | new enemies | devlog #8
I introduced a new enemy, the Green Knight, who is a stronger version of the Silver Knight, but uses a spear instead of a sword.
citizen pain | first person action prototype | green knight | devlog #7
This past week I implemented the Stunlock: in particular cases (like when the player’s stamina is over), an enemy's attacks causes you to temporarily...
citizen pain | first person action prototype | silver knight | devlog #6
I have included a new enemy, the Soldier Spearman.
citizen pain | first person action prototype | soldier spearman | devlog #5
This past week I implemented the rolling boulder, one of the traps in the level. It's a cinematics instead of being a physical object, because I wanted...
citizen pain | first person action prototype | rolling boulder | devlog #4
I finally managed to post a new video about my progress! These weeks I implemented a couple of gameplay mechanics. I added the Parry, since in a serious...
citizen pain | first person action prototype | parry | devlog #3
This week I devoted it completely to gameplay. I introduced a visible health bar above enemies, with a second yellow bar to indicate the damage of the...
citizen pain | first person action prototype | strong attack | devlog #2
Hello everyone! As a personal project in my spare time I’m developing a prototype of a first-person action game, project codename is Citizen Pain.
citizen pain | first person action prototype in unreal engine 5
Conformity is a first-person horror video game prototype created and developed by Alessandro Capriolo. The majority of the game is set in an abbandoned...
conformity
Rocky Knight is a Beat 'em up prototype game developed by Alessandro "Ordnas" Capriolo.
rocky knight
In the new update has been added new features!!!
update 1 - october 2016
It is a platform created by me. You can play Daemon on your browser.
daemon - 2d platform, play it on your browser
Monster Bubble World is a puzzle game, single-player, for PC.
monster bobble world released
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.