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Comment History
Norritt42
Norritt42 - - 19 comments @ Magicite

Will there be another opportunity to get in to the beta?

Good karma+2 votes
Norritt42
Norritt42 - - 19 comments @ New Forest Tree Models

The trunk texture was kind of strange with the horizontal lines(about left bottom corner. Good looking leafs and interesting variation in generation!

Good karma+2 votes
Norritt42
Norritt42 - - 19 comments @ Do you know what flow up terrain is?

Thank you!
The first version will be in the asset store in 3-6 weeks.

Good karma+2 votes
Norritt42
Norritt42 - - 19 comments @ Do you know what flow up terrain is?

Nice to here. I some week you can play with the terrain your self in Unity :)

Good karma+1 vote
Norritt42
Norritt42 - - 19 comments @ Do you know what flow up terrain is?

Happy to give :)

Good karma+1 vote
Norritt42
Norritt42 - - 19 comments @ Upvoid Engine

Interesting work, I like it! How do you handle storing the data? Is the world procedural generated around the player or is it a top down approach with a static array?

Good karma+2 votes
Norritt42
Norritt42 - - 19 comments @ Project null

So true! I will aim on a mission based game play with a lot of flexibility of game modes on the server side and creativity on the player side.

Good karma+4 votes
Norritt42
Norritt42 - - 19 comments @ Project null - Post 7 "First gameplay"

Then you will even like the fixes better I think. I plan to make the grass 50% more dense, make the grass more random to remove the repetitive feel, increase the resolution of the textures, use more advanced shader features and the grass will hopefully sway in the wind. :)

Good karma+1 vote
Norritt42
Norritt42 - - 19 comments @ Project null - Post 7 "First gameplay"

Don't worry the graphics is just a place holder for future graphics. I will "fix" the grass in many ways before release. But before I start polish I want to have a game to polish. :)

Good karma+3 votes
Norritt42
Norritt42 - - 19 comments @ Project null - Post 5 "Optimization by threads in Unity"

How nice to help :). Pass it on!

Good karma+2 votes
Norritt42
Norritt42 - - 19 comments @ Web player demo

Thank you!

Good karma+2 votes
Norritt42
Norritt42 - - 19 comments @ Network Security - Built in since day one.

Nice post! I would recommend including also another powerful hack prevention. Kill cam and vote kicking. It's hard so much harder to fool a human than a computer algorithm.

Do you have any ideas on how to prevent graphical hacks like looking through walls?
/Johan

Good karma+3 votes
Norritt42
Norritt42 - - 19 comments @ Project null - Post 4

Web player demo of current status is added under features.

Good karma+1 vote
Norritt42
Norritt42 - - 19 comments @ Project null - Post 4

Thank you!

Good karma+1 vote
Norritt42
Norritt42 - - 19 comments @ War of the Voxels

Interesting work. I will follow how this progress. Voxel shooters adds another dimension to fps.

Good karma+2 votes
Norritt42
Norritt42 - - 19 comments @ Project null

Thank you! The mesh is a custom mesh built per chunk. Each chunk consist of a 3D byte array. The ground is a block terrain with 4 different heights and automatic smoothing for the top lid.
Most of the work I have put in so far is making the mesh. And the last weeks the generation of the world.

Good karma+2 votes
Norritt42
Norritt42 - - 19 comments @ Project null

Thank you! I definitely will add that.

Good karma+2 votes
Norritt42
Norritt42 - - 19 comments @ Post 2

Thank you!

Good karma+2 votes