• Register

This member has provided no bio about themself...

Post article RSS Articles
Do you know what flow up terrain is?

Do you know what flow up terrain is?

Project null 8 comments

I explain the new voxel algorithm "Flow up terrain". It's a combination between "Minecraft's" terrain and marching cubes. Hope you understand and enjoy.

Project null - Post 12 "Remake and unity asset store"

Project null - Post 12 "Remake and unity asset store"

Project null

I will take up the production. But I will remake the game and I will make the terrain as an free asset.

Project null - Post 11 "Bugs and menu style"

Project null - Post 11 "Bugs and menu style"

Project null

This week I have improved the menu style and made it more user friendly. And fixed a lot of bugs. Hope you like the shorter video format.

Project null - Post 10 "Campaign settings"

Project null - Post 10 "Campaign settings"

Project null

This two weeks the campaign structure has been improved. Team chat, reloading has been added and some bugs have been fixed.

 Project null - Post 9 "Some more gameplay"

Project null - Post 9 "Some more gameplay"

Project null

This week the campaign structure has been added so now it's possible to create missions, teams and member hierarchies. In game chat, team selection and...

Project null - Post 8 "Some more visuals"

Project null - Post 8 "Some more visuals"

Project null

Bullet holes, dirt hits, stone hits, player hits are now implemented.

Project null - Post 7 "First gameplay"

Project null - Post 7 "First gameplay"

Project null 4 comments

You can now play with your friends even if it's far from "real" game play. If you want to play head over to features where there is a web player.

Project null - Post 6

Project null - Post 6

Project null

This week I have set up a menu and network connections. I have also added some animations.

Project null - Post 5 "Optimization by threads in Unity"

Project null - Post 5 "Optimization by threads in Unity"

Project null 3 comments

Nothing to see this week, but a lot of lessons learned. This week I did optimize the code to run about 4 time faster at double fps. I did a lot of mistake...

Web player demo

Web player demo

Project null 1 comment

Web player demo of current status! This will be updated as the game progress.

Project null - Post 4

Project null - Post 4

Project null 4 comments

Threads are almost working. Shadows are now implemented correctly. Next up is network connection, modeling, animations, adding and removing blocks.

Post 2

Post 2

Project null 4 comments

One week have passed since the last video so I think it's time for a update.