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The second type of monsters is finished

The second type of monsters is finished

Hidden Pass

New type of enemies from our previous article is finished.They are insanely dangerous mutated demon-like ogres with high mobility made by experiments...

The Second battle of our Demo

The Second battle of our Demo

Hidden Pass

Right now our main priority is to finish working on the second battle of the demo. At a number of points, we encountered difficult tasks related to the...

Visual upgrade

Visual upgrade

Hidden Pass

Last week we significantly upgraded the visuals of the game. In addition to updated VFX, the footage of which you can see on our Twitter feed, we have...

The first type of monsters is finished

The first type of monsters is finished

Hidden Pass

From idea and concept to final version. We finished our first original type of monsters for our game. Aesters. These dragon-like creatures multiply and...

New mechanic "Deployment"

New mechanic "Deployment"

Hidden Pass

We're working on the "Deployment" mechanic. It will allow you to call in reinforcements during combat if some of your units are down. They will be safely...

Improving all aspects of our demo

Improving all aspects of our demo

Hidden Pass

Right now, the main goal for us is to improve all aspects of our demo prologue. We plan to release it will be ready somewhere in May before kickstarter's...

Prologue of Hidden Pass

Prologue of Hidden Pass

Hidden Pass

We are currently finalizing the prologue, which will include two battles, plot synopsis and lore details of our game. You'll see the main playable races...

Some Key Features of Hidden Pass

Some Key Features of Hidden Pass

Hidden Pass

So right now we are developing a Tactical turn-based RPG with base management called Hidden Pass. And few days ago we posted our first trailer on our...