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New type of enemies from our previous article is finished.They are insanely dangerous mutated demon-like ogres with high mobility made by experiments...
the second type of monsters is finished
Right now our main priority is to finish working on the second battle of the demo. At a number of points, we encountered difficult tasks related to the...
the second battle of our demo
Last week we significantly upgraded the visuals of the game. In addition to updated VFX, the footage of which you can see on our Twitter feed, we have...
visual upgrade
From idea and concept to final version. We finished our first original type of monsters for our game. Aesters. These dragon-like creatures multiply and...
the first type of monsters is finished
We're working on the "Deployment" mechanic. It will allow you to call in reinforcements during combat if some of your units are down. They will be safely...
new mechanic "deployment"
Right now, the main goal for us is to improve all aspects of our demo prologue. We plan to release it will be ready somewhere in May before kickstarter's...
improving all aspects of our demo
We are currently finalizing the prologue, which will include two battles, plot synopsis and lore details of our game. You'll see the main playable races...
prologue of hidden pass
So right now we are developing a Tactical turn-based RPG with base management called Hidden Pass. And few days ago we posted our first trailer on our...
some key features of hidden pass
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