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Become a Wanderer - explorer, warrior, leader and tactician all in one - and solve the mystery of the Elyrium Belt in this single-player turn-based RPG! Master tactical turn-based battles on land and in the air as you outmanoeuvre a plethora of powerful foes.

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Elyrium is highly valuable and at the same time hazardous mineral that allows you to conquer the gravity and sorcery. This mineral is concentrated in Elyrium Belt and only the Wanderers can resist the perilious influence of The Belt.

In Hidden Pass you lead the expedition in the depths of the Elyrium Belt and your goal is to reach the center of it. You can't do that without much needed preparations.

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Your home is the Wanderer's Tower. Improve your Tower, fight through the hordes of vicious monsters and defeat opposing factions to reach your goal.

Multi-layered Combat: Combat in Hidden Path takes place across three map layers, each presenting their own tactical challenges, although flying units are free to move between them and outflank more limited fighters.


Elyrium Madness: Magic is your most powerful weapon, and potentially your undoing. Every ability used brings you closer to the brink, the power of Elyrium slowly driving your units mad. There's a potential method to this madness, though - the further you push to the edge, the more powerful your abilities become.


Passing the Baton: Field your four best and brightest units in each battle, but plan for attrition. Casualties can be swiftly replaced mid-battle with reserve units from your Tower - don’t accept defeat!


Automatons: Not all of your units are flesh and blood. Your home base’s Factory can manufacture powerful Elyrium-fueled automatons with unique abilities and strengths.


Wanderer's Tower: Your powerful mobile fortress and home-away-from-home. A flying base where you produce fresh units, upgrade their gear and research new technologies. Your tower can also move between clusters of islands, giving it access to ever-shifting resource pools.


Elyrium Rush: There’s Elyrium in them thar hills! The economy will drive your expedition. Seek out and battle rivals to claim your share of Elyrium, but don’t neglect other useful materials such as Wood and Metal. Enhance your tower and construct units capable of delving deeper into the Elyrium Belt.


Expertise System: Keep your troops alive and they’ll reward you in kind. Level up your troops to unlock powerful new abilities that might just turn the tide of your next battle.

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Yes, there are still many mechanics that have not been added, such as pushing and throwing, but the game has already changed significantly. And we begin to actively show it and receive responses.




Mark April 4th on your calendars! It’s “Turn-Based Thursday Fest”! We are happy to announce that we are taking part in this festival and will probably be streaming our game during the festival. Don't miss it - the start is scheduled for Thursday April 4th. The festival will be available via the link on Steam.

An important point - since we are entering a period when the game will already be available (demo version on Steam), we want to slightly change the format of our diaries and now each individual diary will be a showcase of one specific game mechanic, which will be described in more detail. Plus we will describe its influence on the gameplay and interaction with other important elements of the game.

We wanted to end this format of diaries on a positive note and show in large strokes what we managed to do this month:

  1. We finished the visuals of the map - we tightened up the skybox, worked on the visual effects of the clouds and generally dimmed the brightness of the colors, especially purple.



  2. We completed the reinforcements during the battle. Now, when dropping an automaton, the player not only chooses a specific location, but will also deal damage to the enemy if he drops it from the air right next to the enemy.



  3. A lot of work has been done to refine the abilities of all units, as well as visual effects for them. It was truly a difficult task, but now they work correctly and look presentable.



  4. We worked on optimization. Now the demo does not freeze and does not have a large drop in FPS on computers with medium specs. Yes, there is still some work to be done, but the result is already good.



  5. The balance has been completely reworked and tested many times. A huge amount of work, which is absolutely necessary for a turn-based game like ours.



GG😎😎
Thanks for reading our March DevDiary! The last in this format. We hope you found them interesting.
If you have any questions or would like to share your thoughts, feel free to leave your comments on our Discord or X (ex-Twitter).

Visit our Website and you can follow us on Steam.

P.S. Don't forget that we're planning to launch a Kickstarter campaign in May 2024, so you can sign up on our Kickstarter page.

DD February. Turn-Based RPG in combination with 4X and basebuilding elements

DD February. Turn-Based RPG in combination with 4X and basebuilding elements

News 1 comment

Hidden Pass is developing by leaps and bounds. February was all about polishing the visuals of the Global map and working on the demo.

Dev diary. January 2024. Hidden Pass. Turn-Based RPG

Dev diary. January 2024. Hidden Pass. Turn-Based RPG

News

January was dedicated to structuring what is done to this point, setting important milestones for important updates for Hidden Pass and many other administrative...

Dev diary. December 2023. Hidden Pass. Turn-Based RPG

Dev diary. December 2023. Hidden Pass. Turn-Based RPG

News

Looking back on the year, we have made a tremendous amount of progress! We have laid groundworks for core gameplay features: combat, economy and exploration...

Hidden Pass. A Tactical Turn-Based RPG in combination with 4X strategy

Hidden Pass. A Tactical Turn-Based RPG in combination with 4X strategy

News

In this article we want to review a gameplay loop of our game.

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