Welcome to my ModDB profile page. My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. Currently I am working at King - an Activision-Blizzard division.
Grimy restroom - 14,1k tris
Created with Maya, Photoshop, xNormal, Crazybump and rendered in the Marmoset engine.
Another piece I made for my portfolio a few months ago...
Killer texture work!
Thank you :) The lighting could've been better though. It was my first time with the new lighting system in Marmoset.