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Welcome to my ModDB profile page. My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. Currently I am working at King - an Activision-Blizzard division.

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Report RSS Cobray Ingram Mac 10 (view original)
Cobray Ingram Mac 10
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iiNsane
iiNsane - - 33 comments

Looks sexy :D

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Description

Cobray Ingram Mac 10 - 5,1k tris (5,7k with silencer)

FPS-type weapon that I made during the summer of 2010 for my portfolio (which I coded at the same time). It was the first "good" model I made in my spare time so it has a few flaws here and there. But overall I'm happy with it.