Self-taught programmer with 12 years experience, including 4 years experience in game development full time, I’ve worked on both game and engine level programming in many languages, in every discipline from graphics effects shaders to inverse kinematics and physics engine integrations.
A true-first-person VR game in homage to the classics such as Nethack and Eye of the Beholder, with a focus on survival gameplay.
the (vr) dungeon survival project medieval
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