Self-taught programmer with 12 years experience, including 4 years experience in game development full time, I’ve worked on both game and engine level programming in many languages, in every discipline from graphics effects shaders to inverse kinematics and physics engine integrations.
I'd be honored to have a video made about it :D Feel free.
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Weird, so no dice after installing the redistributable?
Hmm... looking at the AnswerHub question, it seems you may need to install both the x86 and x64 versions:
vcredist_x86.exe
vcredist_x64.exe
Did you install both, or just the x64? Lemme know if installing the other one fixes it for ya, if not I'll make a new post on AnswerHub and see what I can find out.
@CalemGames, I searched a bit and this AnswerHub answer (https://answers.unrealengine.com/questions/14088/msvcp120dll-is-missing-from-your-computer.html) seems to say that is caused by not having the Microsoft Visual Studio 2013 Runtime installed.
Here's the link to the Runtime:
Microsoft.com
Let me know if that fixes the issue. Also I'm uploading a new build of the app that will perform a bit better and also has fixes for the menu system.
Thanks for letting me know about this problem!
Known Issues (to be fixed in next version):
* Sometimes title selection will fail if a book was already selected and playing.
* Tesselation on the player body and head not working correctly and causing performance hit (to be removed next version - will be readded with correct version and more performance later).
* For Oculus Rift users, please make sure to enable vsync, and use the launcher to turn down the Anti-Aliasing, Shadows, View Distance and Effects to maintain a constant 75fps - next version will feature better performance for more graphical goodness.
* Second dripping water particle effect can't be seen by the player, and due to causing a large FPS drop, will be removed or toned down in the next version.
More to come, and hopefully a video as well this weekend!