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Comment History
Mike12096
Mike12096 - - 19 comments @ Arsenal Overhaul 3 (0.7) [CoTZ 1.2]

Alright cool I'll give it a try. Thank you.

Good karma+1 vote
Mike12096
Mike12096 - - 19 comments @ Arsenal Overhaul 3 (0.7) [CoTZ 1.2]

Any chance you might add that multi-tool to be sold by everyone or make it unstealable?

I ask since I always get it stolen after being knocked out in a firefight and mugged before getting the vendetta mission.

Good karma+1 vote
Mike12096
Mike12096 - - 19 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Right here: Bitbucket.org

Can't remember which one is 1.5 for COC 1.4.22 so good luck.

Good karma+1 vote
Mike12096
Mike12096 - - 19 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

No idea how this fixes the missing librarian trader but comparing both the recent Warfare 1.5 script version from bit bucket to the official moddb 1.4.22 version I assume that because "["mar_base_stalker_barmen"] = true,"
is the last entry in that code maybe it doesn't count that line making the character disappear?

Anyways please backup your file before pasting the above lines into your warfare.script file. I haven't fully seen if any bugs or error occur as of yet since it adds more squads/lines into the script.

Good karma+3 votes
Mike12096
Mike12096 - - 19 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Any fix to the disappearing barman at Hidden base at swamp?

Nevermind I just solved it via going to the warfare.script file in gamedate/scripts folder and changing line 630 - 682 to:

["agr_smart_terrain_1_6_army_mechanic_stalker_squad"] = true,
["agr_smart_terrain_1_6_army_trader_stalker_squad"] = true,
["agr_smart_terrain_1_6_near_2_military_colonel_kovalski_squad"] = true,
["bar_dolg_leader_squad"] = true,
["bar_dolg_general_petrenko_stalker_squad"] = true,
["bar_dolg_general_zoneguard_stalker_squad"] = true,
["bar_arena_manager_squad"] = true,
["bar_visitors_barman_stalker_trader_squad"] = true,
["bar_visitors_cardan_tech_squad"] = true,
["bar_visitors_garik_stalker_guard_squad"] = true,
["bar_visitors_zhorik_stalker_guard2_squad"] = true,
["bun_krovosos_nest_squad"] = true,
["cit_killers_merc_mechanic_stalker_squad"] = true,
["cit_killers_merc_trader_stalker_squad"] = true,
["esc_2_12_stalker_fanat_squad"] = true,
["esc_2_12_stalker_nimble_squad"] = true,
["esc_2_12_stalker_wolf_squad"] = true,
["esc_smart_terrain_5_7_loner_mechanic_stalker_squad"] = true,
["jup_a12_bandit_chief_squad"] = true,
["jup_a6_freedom_leader_squad"] = true,
["jup_a6_freedom_trader_ashot_squad"] = true,
["jup_a6_stalker_medik_squad"] = true,
["jup_a6_stalker_barmen_squad"] = true,
["jup_b19_freedom_yar_squad"] = true,
["jup_b25_alex_squad"] = true,
["zat_b30_owl_stalker_trader_squad"] = true,
["zat_b22_medic"] = true,
["zat_b22_barman"] = true,
["zat_b22_barmen"] = true,
["zat_a2_stalker_mechanic_squad"] = true,
["yan_stalker_sakharov_squad"] = true,
["zat_b7_bandit_boss_sultan_squad"] = true,
["val_smart_terrain_7_4_bandit_trader_stalker_squad"] = true,
["val_smart_terrain_7_3_bandit_mechanic_stalker_squad"] = true,
["pri_monolith_monolith_mechanic_stalker_squad"] = true,
["pri_monolith_monolith_trader_stalker_squad"] = true,
["mil_smart_terrain_7_7_freedom_mechanic_stalker_squad"] = true,
["mil_smart_terrain_7_10_freedom_trader_stalker_squad"] = true,
["mar_base_owl_stalker_trader_squad"] = true,
["mar_base_stalker_barmen_squad"] = true,
["mar_base_stalker_tech_squad"] = true,
["mar_doctor_squad"] = true,
["mar_smart_terrain_doc_squad"] = true,
["mar_smart_terrain_base_dog_doctor_squad"] = true,
["mar_smart_terrain_base_lager_squad"] = true,
["mar_smart_terrain_base_stalker_leader_marsh_squad"] = true,
["mil_smart_terrain_7_7_freedom_leader_stalker_squad"] = true,
["zat_b106_stalker_crab_squad"] = true,
["zat_b106_stalker_gonta_squad"] = true,
["zat_b7_stalkers_raiders"] = true,
["mar_base_stalker_barmen"] = true,
["stalker_sim_squad_trader"] = true,
["stalker_sim_squad_mechanic"] = true,
["bandit_sim_squad_trader"] = true,
["bandit_sim_squad_mechanic"] = true,
["merc_sim_squad_trader"] = true,
["merc_sim_squad_mechanic"] = true,
["dolg_sim_squad_trader"] = true,
["dolg_sim_squad_mechanic"] = true,
["freedom_sim_squad_trader"] = true,
["freedom_sim_squad_mechanic"] = true,
["army_sim_squad_trader"] = true,
["army_sim_squad_mechanic"] = true,
["ecolog_sim_squad_trader"] = true,
["ecolog_sim_squad_mechanic"] = true,
["csky_sim_squad_trader"] = true,
["csky_sim_squad_mechanic"] = true,
["monolith_sim_squad_trader"] = true,
["monolith_sim_squad_mechanic"] = true,
-- xQd start- added hostage squads
["hostage_companion_task_1_stalker"] = true,
["hostage_companion_task_1_ecolog"] = true,
["hostage_companion_task_1_bandit"] = true,
["hostage_companion_task_1_csky"] = true,
["hostage_companion_task_1_dolg"] = true,
["hostage_companion_task_1_freedom"] = true,
["hostage_companion_task_1_killer"] = true,
-- xQd end
["jup_b10_stalker_drunk_squad"] = true,
["zat_b18_noah_squad"] = true,

Good karma+3 votes
Mike12096
Mike12096 - - 19 comments @ Roads are coming

Awesome, can't wait to see this in-game and I take it we're gonna need to create a new save game once this comes out right?

Good karma+1 vote
Mike12096
Mike12096 - - 19 comments @ Company of heroes: Total War Mod

Is there any chance of uploading the mod to steam workshop now that Relic has finally added that feature to coh and any changes or new features for the mod later in the future?

Good karma+3 votes
Mike12096
Mike12096 - - 19 comments @ Fighting system

Looks promising, any chance for a video?

Thanks, and keep up the good work!

Good karma+5 votes
Mike12096
Mike12096 - - 19 comments @ We were greenlit!

Time to party and drink for this success!

Good karma+4 votes
Mike12096
Mike12096 - - 19 comments @ KINGDOMS - IndieGOGO campaign

Sign me up for the beta testing I wanna play this bad boy right now(If you don't mind ;)).

Thanks.

Good karma+1 vote
Mike12096
Mike12096 - - 19 comments @ Castle - first model

This is getting better and better. Can't wait to see a massive city with stone walls now(like the huge cities from M2TW).

Good karma+1 vote
Mike12096
Mike12096 - - 19 comments @ Kingdoms

Awesome, can't wait for the release then this game will have even greater mods than Warband put together.

Good karma+2 votes
Mike12096
Mike12096 - - 19 comments @ Kingdoms

This game is going to be the best indie game in moddb when its released especially with that modding editor.

Well I can't wait for release day but hopefully on release date, it won't end up(and god forbid)being a total flop like Rome 2.

Anyways good luck and I hope your game becomes a huge success.

By the way, will we be able to edit, create and add animations to the mod editor?

Good karma+5 votes
Mike12096
Mike12096 - - 19 comments @ Super Mod Pack 2.4

Pretty sure if someone pm'ed wolfiehunter or Nuor about 2.5 release on the GSC forums maybe they will update the mod and release the 2.5 beta?

Just my suggestion.

Good karma+2 votes
Mike12096
Mike12096 - - 19 comments @ L'Aigle

What about your Charisma/leadership skills, are they high or low?

Good karma+1 vote
Mike12096
Mike12096 - - 19 comments @ Persistent Frontier

Guy's if you're going to make an unban request do it here: Pf-official.eu

and stop posting unban requests here no one is going to unban you from here when everyone asks for unban requests at the PF Official EU forums.

Thank you and have fun.

Good karma+2 votes
Mike12096
Mike12096 - - 19 comments @ Battle of Europe

Hi, will there be any NA servers by anytime soon or not at the moment?

Good karma+2 votes
Mike12096
Mike12096 - - 19 comments @ Crossbows!

1. Where did you get those nice Crossbows from?(I like their detail)
2. Any chance of making more varieties of the same crossbow but with different textures for you mod like Iron, Glass, Ebony, etc.?
Thanks.

Good karma+1 vote